use gpui::{
App, Application, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div,
prelude::*, px, rgb, size,
};
use simple_gpui_core::component;
#[component]
fn hello_world(_window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
component_property!(text: SharedString = SharedString::new("World"));
component_property!(text2: SharedString);
div()
.flex()
.flex_col()
.gap_3()
.bg(rgb(0x505050))
.size(px(500.0))
.justify_center()
.items_center()
.shadow_lg()
.border_1()
.border_color(rgb(0x0000ff))
.text_xl()
.text_color(rgb(0xffffff))
.child(format!(
"Hello, {}!\nAnd hello {} too!",
&self.text, &self.text2
))
.child(
div()
.flex()
.gap_2()
.child(div().size_8().bg(gpui::red()))
.child(div().size_8().bg(gpui::green()))
.child(div().size_8().bg(gpui::blue()))
.child(div().size_8().bg(gpui::yellow()))
.child(div().size_8().bg(gpui::black()))
.child(div().size_8().bg(gpui::white())),
)
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| {
cx.new(|_| {
HelloWorld::new(SharedString::new("Rust")).text(SharedString::new("Shaded"))
})
},
)
.unwrap();
});
}