use audio_engine::SineWave;
use simple_game_utils::prelude::*;
fn main() {
let timing = Timing::new(60);
let mut timer = Timer::new_once(2.0);
assert!(!timer.update(&timing));
let engine = AudioEngine::new().unwrap();
let mut sound = engine.new_sound(SineWave::new(48000, 100.0)).unwrap();
sound.play();
timer.update(&timing);
let mut controller = GameController::new().unwrap();
controller.update();
assert!(!controller.menu.start);
}