simpl_actor
simpl_actor
is a Rust library for simplifying actor-based concurrency in Rust applications. It is built on top of Tokio, utilizing async/await and tokio mpsc channels for efficient and intuitive actor system implementation.
Features
- Simple Actor Definition: Easily define actors with Rust structs and an attribute macro.
- Automatic Message Handling: Implement message handling with minimal code, leveraging Rust's type system and async capabilities.
- Asynchronous and Synchronous Messaging: Support for both asynchronous and synchronous message processing, allowing for flexible actor interaction patterns.
- Lifecycle Management: Lifecycle hooks for initializing, restarting, and stopping actors, providing control over the actor lifecycle.
Quick Start
Define an actor:
use ;
Interact with the actor:
let counter = new;
let actor = counter.spawn;
actor.inc.await?;
actor.dec.await?;
let count = actor.count.await?;
Messaging Variants
When you define a message in simpl_actor
, six variants of the message handling function are automatically generated to offer flexibility in how messages are sent and processed:
// Generates
Async variants (_async
, _async_timeout
, and try_async
) are only generated if the method does not have any lifetimes.
In other words, all parameters must be owned or &'static
for async variants to be generated, otherwise the actor might reference deallocated memory causing UB.
These variants provide a range of options for how and when messages are processed by the actor, from synchronous waiting to non-blocking attempts, with or without timeouts.
Contributing
Contributions are welcome! Feel free to submit pull requests, create issues, or suggest improvements.
Sure, here's the revised license section for your README.md:
License
simpl_actor
is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
This means you can choose the license that best suits your project's needs.