use super::BROADCAST_RELOAD_TEXTURES;
const RELOAD_TEXTURES_ALL: u16 = 0;
const RELOAD_TEXTURES_CAR_IDX: u16 = 1;
pub fn all() {
BROADCAST_RELOAD_TEXTURES.run((RELOAD_TEXTURES_ALL, 0))
}
pub fn car(car_idx: u16) {
BROADCAST_RELOAD_TEXTURES.run((RELOAD_TEXTURES_CAR_IDX, car_idx))
}