use crate::assets::asset_for;
#[test]
fn glasses_layout_assets_are_embedded() {
let js = asset_text("/interpreter/glasses.js");
for expected in [
"class BrowserGlassesClient",
"scene/stereo",
"side-by-side",
"maxPredictMs",
] {
assert!(js.contains(expected), "glasses client missing {expected}");
}
let scene = asset_text("/interpreter/scene.js");
for expected in [
"scene/spatial",
"scene/stereo",
"scene/panel",
"scene/glance",
] {
assert!(scene.contains(expected), "Scene painter missing {expected}");
}
let css = asset_text("/styles/theme.css");
for expected in [
".scene-stereo",
".scene-eye",
".scene-glance-card",
"data-glasses-mode",
] {
assert!(css.contains(expected), "glasses layout missing {expected}");
}
}
fn asset_text(path: &str) -> String {
let asset = asset_for(path).unwrap_or_else(|| panic!("{path} must be served"));
std::str::from_utf8(asset.body).unwrap().to_owned()
}