sim-web-shell 0.1.0-rc.1

sim-web-shell: the binary that serves the SIM WebUI shell.
Documentation
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <title>SIM Web-UI Shell</title>
  <link rel="stylesheet" href="/styles/theme.css" />
</head>
<body>
  <nav class="top-nav" aria-label="Primary">
    <a href="/" aria-current="page">Shell</a>
    <a href="/cookbook">Cookbook</a>
    <a href="/atelier">Atelier</a>
  </nav>
  <main id="shell" role="main">
    <header class="shell-header">
      <h1>SIM Web-UI</h1>
      <p class="tagline">The browser as a SIM Scene/Intent surface.</p>
    </header>
    <section class="shell-body">
      <p>
        This shell is served by <code>sim-web-shell</code>. It is a thin Scene
        painter and Intent emitter over the SIM Scene/Intent contracts. Lenses
        and the Rust web bridge exist in the runtime; the Atelier view opens
        the generated Site, index, Radar, and Firewall caches.
      </p>
      <ul class="status-list">
        <li><span class="badge ok">ok</span> shell served</li>
        <li><span class="badge ok">ok</span> Scene painter loaded</li>
        <li><span class="badge ok">ok</span> Intent emitter loaded</li>
        <li><span class="badge ok">ok</span> Atelier cache view</li>
      </ul>
    </section>
    <footer class="shell-footer">
      <p>One runtime, one bus, two operators, many graphical lenses.</p>
    </footer>
  </main>
  <script type="module" src="/interpreter/app.js"></script>
</body>
</html>