sim-nest 0.1.0

The SIM constellation umbrella facade: one crate that re-exports the runtime kernel, codecs, number domains, and libraries behind features.
Documentation
#[cfg(feature = "citizen")]
pub use sim_citizen as citizen;
#[cfg(feature = "citizen")]
pub use sim_citizen_derive as citizen_derive;
#[cfg(feature = "agent-runner-core")]
pub use sim_lib_agent_runner_core as lib_agent_runner_core;
#[cfg(feature = "audio-dsp")]
pub use sim_lib_audio_dsp as lib_audio_dsp;
#[cfg(feature = "audio-graph-core")]
pub use sim_lib_audio_graph_core as lib_audio_graph_core;
#[cfg(feature = "audio-graph-live")]
pub use sim_lib_audio_graph_live as lib_audio_graph_live;
#[cfg(feature = "daw-session")]
pub use sim_lib_daw_session as lib_daw_session;
#[cfg(feature = "intent")]
pub use sim_lib_intent as lib_intent;
#[cfg(feature = "midi-ble")]
pub use sim_lib_midi_ble as lib_midi_ble;
#[cfg(feature = "midi-core")]
pub use sim_lib_midi_core as lib_midi_core;
#[cfg(feature = "midi-live")]
pub use sim_lib_midi_live as lib_midi_live;
#[cfg(feature = "midi-rtmidi")]
pub use sim_lib_midi_rtmidi as lib_midi_rtmidi;
#[cfg(feature = "midi-shapes")]
pub use sim_lib_midi_shapes as lib_midi_shapes;
#[cfg(feature = "midi-smf")]
pub use sim_lib_midi_smf as lib_midi_smf;
#[cfg(feature = "midi-sysex")]
pub use sim_lib_midi_sysex as lib_midi_sysex;
#[cfg(feature = "midi-wasm-frame")]
pub use sim_lib_midi_wasm_frame as lib_midi_wasm_frame;
#[cfg(feature = "music-analysis")]
pub use sim_lib_music_analysis as lib_music_analysis;
#[cfg(feature = "music-combinators")]
pub use sim_lib_music_combinators as lib_music_combinators;
#[cfg(feature = "music-core")]
pub use sim_lib_music_core as lib_music_core;
#[cfg(feature = "music-lift")]
pub use sim_lib_music_lift as lib_music_lift;
#[cfg(feature = "music-lower")]
pub use sim_lib_music_lower as lib_music_lower;
#[cfg(feature = "music-notation")]
pub use sim_lib_music_notation as lib_music_notation;
#[cfg(feature = "music-shapes")]
pub use sim_lib_music_shapes as lib_music_shapes;
#[cfg(feature = "music-synth")]
pub use sim_lib_music_synth as lib_music_synth;
#[cfg(feature = "music-transform")]
pub use sim_lib_music_transform as lib_music_transform;
#[cfg(feature = "music-wasm-frame")]
pub use sim_lib_music_wasm_frame as lib_music_wasm_frame;
#[cfg(feature = "pitch-chord")]
pub use sim_lib_pitch_chord as lib_pitch_chord;
#[cfg(feature = "pitch-core")]
pub use sim_lib_pitch_core as lib_pitch_core;
#[cfg(feature = "pitch-dissonance")]
pub use sim_lib_pitch_dissonance as lib_pitch_dissonance;
#[cfg(feature = "pitch-namer")]
pub use sim_lib_pitch_namer as lib_pitch_namer;
#[cfg(feature = "pitch-namer-forte")]
pub use sim_lib_pitch_namer_forte as lib_pitch_namer_forte;
#[cfg(feature = "pitch-namer-jazz")]
pub use sim_lib_pitch_namer_jazz as lib_pitch_namer_jazz;
#[cfg(feature = "pitch-namer-riemann")]
pub use sim_lib_pitch_namer_riemann as lib_pitch_namer_riemann;
#[cfg(feature = "pitch-namer-roman")]
pub use sim_lib_pitch_namer_roman as lib_pitch_namer_roman;
#[cfg(feature = "pitch-scale")]
pub use sim_lib_pitch_scale as lib_pitch_scale;
#[cfg(feature = "pitch-set")]
pub use sim_lib_pitch_set as lib_pitch_set;
#[cfg(feature = "pitch-shapes")]
pub use sim_lib_pitch_shapes as lib_pitch_shapes;
#[cfg(feature = "pitch-wasm-frame")]
pub use sim_lib_pitch_wasm_frame as lib_pitch_wasm_frame;
#[cfg(feature = "plugin-clap")]
pub use sim_lib_plugin_clap as lib_plugin_clap;
#[cfg(feature = "plugin-core")]
pub use sim_lib_plugin_core as lib_plugin_core;
#[cfg(feature = "plugin-lv2")]
pub use sim_lib_plugin_lv2 as lib_plugin_lv2;
#[cfg(feature = "plugin-vst3")]
pub use sim_lib_plugin_vst3 as lib_plugin_vst3;
#[cfg(feature = "scene")]
pub use sim_lib_scene as lib_scene;
#[cfg(feature = "sound-audio-lift")]
pub use sim_lib_sound_audio_lift as lib_sound_audio_lift;
#[cfg(feature = "sound-bridge")]
pub use sim_lib_sound_bridge as lib_sound_bridge;
#[cfg(feature = "sound-core")]
pub use sim_lib_sound_core as lib_sound_core;
#[cfg(feature = "sound-dissonance")]
pub use sim_lib_sound_dissonance as lib_sound_dissonance;
#[cfg(feature = "sound-gm")]
pub use sim_lib_sound_gm as lib_sound_gm;
#[cfg(feature = "sound-render")]
pub use sim_lib_sound_render as lib_sound_render;
#[cfg(feature = "sound-shapes")]
pub use sim_lib_sound_shapes as lib_sound_shapes;
#[cfg(feature = "sound-spectrum")]
pub use sim_lib_sound_spectrum as lib_sound_spectrum;
#[cfg(feature = "sound-timbre")]
pub use sim_lib_sound_timbre as lib_sound_timbre;
#[cfg(feature = "sound-tuning")]
pub use sim_lib_sound_tuning as lib_sound_tuning;
#[cfg(feature = "sound-wasm-frame")]
pub use sim_lib_sound_wasm_frame as lib_sound_wasm_frame;
#[cfg(feature = "stream-alsa")]
pub use sim_lib_stream_alsa as lib_stream_alsa;
#[cfg(feature = "stream-asio")]
pub use sim_lib_stream_asio as lib_stream_asio;
#[cfg(feature = "stream-coreaudio")]
pub use sim_lib_stream_coreaudio as lib_stream_coreaudio;
#[cfg(feature = "stream-jack")]
pub use sim_lib_stream_jack as lib_stream_jack;
#[cfg(feature = "stream-pipewire")]
pub use sim_lib_stream_pipewire as lib_stream_pipewire;
#[cfg(feature = "stream-portaudio")]
pub use sim_lib_stream_portaudio as lib_stream_portaudio;
#[cfg(feature = "topology-core")]
pub use sim_lib_topology as lib_topology;
#[cfg(feature = "view")]
pub use sim_lib_view as lib_view;
#[cfg(feature = "view-daw")]
pub use sim_lib_view_daw as lib_view_daw;
#[cfg(feature = "view-doc")]
pub use sim_lib_view_doc as lib_view_doc;
#[cfg(feature = "web-layout")]
pub use sim_lib_web_layout as lib_web_layout;