use std::sync::Arc;
use sim_codec::{Decoder, DomainCodecLib, Encoder, Input, Output, ReadCx, domain_input_text};
use sim_kernel::{CodecId, Error, Lib, LibManifest, Linker, LoadCx, Result, Symbol, WriteCx};
use sim_shape::shape_value;
use crate::model::validate_scene;
use crate::shapes::{scene_shape_specs, scene_shape_symbol};
use crate::text;
pub fn scene_codec_symbol() -> Symbol {
Symbol::qualified("codec", "scene")
}
pub struct SceneCodec;
impl Decoder for SceneCodec {
fn decode(&self, cx: &mut ReadCx<'_>, input: Input) -> Result<sim_kernel::Expr> {
let source = domain_input_text(cx.codec, input)?;
let expr = text::decode(cx.codec, &source)?;
validate(cx.codec, &expr)?;
Ok(expr)
}
}
impl Encoder for SceneCodec {
fn encode(&self, cx: &mut WriteCx<'_>, expr: &sim_kernel::Expr) -> Result<Output> {
validate(cx.codec, expr)?;
Ok(Output::Text(text::encode(cx.codec, expr)?))
}
}
fn validate(codec: CodecId, expr: &sim_kernel::Expr) -> Result<()> {
validate_scene(expr).map_err(|error| Error::CodecError {
codec,
message: format!("malformed scene at {error}"),
})
}
pub struct SceneCodecLib {
symbol: Symbol,
codec_id: CodecId,
}
impl SceneCodecLib {
pub fn new(codec_id: CodecId) -> Self {
Self {
symbol: scene_codec_symbol(),
codec_id,
}
}
fn domain_lib(&self) -> DomainCodecLib {
let shapes = scene_shape_specs()
.into_iter()
.map(|(symbol, shape)| (symbol.clone(), shape_value(symbol, shape)))
.collect();
DomainCodecLib::new(
self.symbol.clone(),
self.codec_id,
Arc::new(SceneCodec),
Arc::new(SceneCodec),
scene_shape_symbol(),
)
.with_shapes(shapes)
}
}
impl Lib for SceneCodecLib {
fn manifest(&self) -> LibManifest {
self.domain_lib().manifest()
}
fn load(&self, cx: &mut LoadCx, linker: &mut Linker<'_>) -> Result<()> {
self.domain_lib().load(cx, linker)
}
}