1use sim_citizen_derive::Citizen;
2use sim_kernel::{Expr, Result, Symbol};
3
4use crate::node;
5
6#[derive(Clone, Debug, PartialEq, Citizen)]
8#[citizen(symbol = "scene/Scene", version = 1)]
9pub struct SceneDescriptor {
10 #[citizen(with = "scene_expr")]
11 scene: Expr,
12}
13
14impl SceneDescriptor {
15 pub fn from_expr(scene: Expr) -> Result<Self> {
21 scene_expr::decode(&scene)?;
22 Ok(Self { scene })
23 }
24
25 pub fn as_expr(&self) -> &Expr {
27 &self.scene
28 }
29}
30
31impl Default for SceneDescriptor {
32 fn default() -> Self {
33 Self::from_expr(node(
34 "text",
35 vec![("text", Expr::String("citizen scene".to_owned()))],
36 ))
37 .expect("default scene descriptor should be valid")
38 }
39}
40
41pub fn scene_descriptor_class_symbol() -> Symbol {
43 Symbol::qualified("scene", "Scene")
44}
45
46pub(crate) mod scene_expr {
47 use sim_kernel::{Error, Expr, Result};
48
49 use crate::validate_scene;
50
51 pub fn encode(expr: &Expr) -> Expr {
52 expr.clone()
53 }
54
55 pub fn decode(expr: &Expr) -> Result<Expr> {
56 validate_scene(expr).map_err(|error| Error::Eval(format!("malformed scene: {error}")))?;
57 Ok(expr.clone())
58 }
59}