sim-lib-music-core 0.1.0

SIM workspace package for sim lib music core.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
use sim_kernel::{Error, Result, Symbol};
use sim_lib_stream_core::{ClockDomain, StreamValue};

use crate::freeze::{context_hash, freeze_meta, stable_hash};
use crate::{
    ChainDevice, ChainPlacementPlan, ChainTraceRecord, DirectRecording, FreezeMeta, FrozenPlayable,
    FrozenPlayerChain, LaneDescriptor, LaneId, LaneKind, Music, PlacedChainDevice, PlayContext,
    PlayEvent, PlayStream, Playable, PlayableDescriptor, PlayableShape, PlayerDeviceId, PlayerMode,
    PlayerTargetDescriptor, SourceRecording, TraceAction, render_music_events, stable_event_order,
};

/// Result of rendering a chain: the output events and their trace records.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct ChainRender {
    /// Rendered output events in stable order.
    pub events: Vec<PlayEvent>,
    /// Trace records describing how each device acted.
    pub traces: Vec<ChainTraceRecord>,
}

/// A source music object plus an ordered chain of devices and an output target.
#[derive(Clone, Debug)]
pub struct PlayerChain {
    /// Symbol identifying the source.
    pub source_id: Symbol,
    /// Source music rendered at the head of the chain.
    pub source: Music,
    /// Devices applied in order to the source events.
    pub devices: Vec<ChainDevice>,
    /// Descriptor of the chain's output target.
    pub target: PlayerTargetDescriptor,
}

impl PlayerChain {
    /// Creates a chain from a source and its devices and target.
    pub fn new(
        source_id: Symbol,
        source: Music,
        devices: Vec<ChainDevice>,
        target: PlayerTargetDescriptor,
    ) -> Self {
        Self {
            source_id,
            source,
            devices,
            target,
        }
    }

    /// Returns the devices in stable order by `order` then id.
    pub fn stable_devices(&self) -> Vec<&ChainDevice> {
        let mut devices = self.devices.iter().collect::<Vec<_>>();
        devices.sort_by(|left, right| {
            left.order
                .cmp(&right.order)
                .then_with(|| left.id.cmp(&right.id))
        });
        devices
    }

    /// Builds the placement plan for the chain's devices.
    pub fn placement_plan(&self) -> ChainPlacementPlan {
        ChainPlacementPlan::new(
            self.stable_devices()
                .into_iter()
                .map(|device| PlacedChainDevice {
                    device_id: device.id.clone(),
                    placement: device.placement.clone(),
                })
                .collect(),
        )
    }

    /// Renders the source through every active device into events and traces.
    pub fn render_chain(&self, cx: &PlayContext) -> Result<ChainRender> {
        let mut events = render_music_events(&self.source, cx)?;
        let mut traces = Vec::new();
        let mut sequence = 0;
        for device in active_devices(self.stable_devices()) {
            events = process_device(device, events, cx, &mut traces, &mut sequence);
            stable_event_order(&mut events);
        }
        Ok(ChainRender { events, traces })
    }

    /// Records source metadata (hashes, seed, placement) without rendering output.
    pub fn record_source(&self, cx: &PlayContext) -> SourceRecording {
        SourceRecording::new(
            self.source_id.clone(),
            self.chain_hash(),
            context_hash(cx),
            cx.seed,
            self.placement_plan(),
        )
    }

    /// Freezes the chain and captures it as a direct recording.
    pub fn record_direct(&self, cx: &PlayContext) -> Result<DirectRecording> {
        let frozen = self.freeze_chain(cx)?;
        Ok(DirectRecording {
            meta: frozen.meta,
            events: frozen.events,
            traces: frozen.traces,
        })
    }

    /// Renders the chain and freezes it with metadata into a [`FrozenPlayerChain`].
    pub fn freeze_chain(&self, cx: &PlayContext) -> Result<FrozenPlayerChain> {
        let render = self.render_chain(cx)?;
        let meta = self.freeze_meta(cx, &render.events, &render.traces);
        Ok(FrozenPlayerChain {
            meta,
            events: render.events,
            traces: render.traces,
        })
    }

    /// Builds freeze metadata for already-rendered events and traces.
    pub fn freeze_meta(
        &self,
        cx: &PlayContext,
        events: &[PlayEvent],
        traces: &[ChainTraceRecord],
    ) -> FreezeMeta {
        freeze_meta(
            self.source_id.clone(),
            self.chain_hash(),
            cx,
            self.placement_plan(),
            events,
            traces,
        )
    }

    /// Returns a stable hash over the source id, devices, and target.
    pub fn chain_hash(&self) -> String {
        stable_hash(
            "player-chain",
            &(&self.source_id, &self.devices, &self.target),
        )
    }
}

impl Playable for PlayerChain {
    fn describe(&self) -> Result<PlayableDescriptor> {
        Ok(PlayableDescriptor {
            id: Symbol::qualified("music/player-chain", self.source_id.to_string()),
            lanes: vec![
                LaneDescriptor::new(
                    LaneId::new("chain-output"),
                    LaneKind::Note,
                    self.target.target.clone(),
                    0,
                )
                .map_err(|err| Error::Eval(err.to_string()))?,
            ],
            clock_domain: self.target.clock_domain(),
            latency_class: self.target.latency_class(),
            shape: PlayableShape::music_object(),
        })
    }

    fn render_range(&self, cx: &PlayContext) -> Result<PlayStream> {
        let render = self.render_chain(cx)?;
        let items = render
            .events
            .iter()
            .map(|event| event.to_stream_item(ClockDomain::MidiTick.symbol()))
            .collect::<Result<Vec<_>>>()?;
        let metadata = cx.stream_metadata(
            Symbol::qualified("music/play-stream", "player-chain"),
            items.len(),
        )?;
        Ok(StreamValue::pull(metadata, items))
    }

    fn freeze(&self, cx: &PlayContext) -> Result<FrozenPlayable> {
        let frozen = self.freeze_chain(cx)?;
        Ok(FrozenPlayable {
            descriptor: self.describe()?,
            events: frozen.events,
            content_hash: frozen.meta.output_hash,
        })
    }
}

fn active_devices(devices: Vec<&ChainDevice>) -> Vec<&ChainDevice> {
    let soloed = devices
        .iter()
        .any(|device| device.enabled && device.solo && !device.mute);
    devices
        .into_iter()
        .filter(|device| device.enabled && !device.mute)
        .filter(|device| !soloed || device.solo)
        .collect()
}

fn process_device(
    device: &ChainDevice,
    input: Vec<PlayEvent>,
    cx: &PlayContext,
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) -> Vec<PlayEvent> {
    if device.bypass {
        return input;
    }

    let generated = generated_events(device, cx);
    let mut output = match device.mode {
        PlayerMode::Through => {
            let mut output = routed_events(device, input, traces, sequence);
            trace_generated(device, &generated, traces, sequence);
            output.extend(generated);
            output
        }
        PlayerMode::Replace => {
            trace_dropped(device, input, traces, sequence);
            trace_generated(device, &generated, traces, sequence);
            generated
        }
        PlayerMode::Filter => filter_events(device, input, traces, sequence),
        PlayerMode::Sidechain => {
            trace_generated(device, &generated, traces, sequence);
            routed_events(device, input, traces, sequence)
        }
        PlayerMode::SelfClocked => {
            trace_dropped(device, input, traces, sequence);
            trace_generated(device, &generated, traces, sequence);
            generated
        }
    };
    stable_event_order(&mut output);
    output
}

fn generated_events(device: &ChainDevice, cx: &PlayContext) -> Vec<PlayEvent> {
    device
        .generated
        .iter()
        .filter_map(|event| clip_event(event, cx))
        .map(|event| route_event(device, event))
        .collect()
}

fn filter_events(
    device: &ChainDevice,
    input: Vec<PlayEvent>,
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) -> Vec<PlayEvent> {
    let mut output = Vec::new();
    for event in input {
        if device.filter_lanes.binary_search(event.lane_id()).is_ok() {
            push_trace(
                device,
                TraceAction::Dropped,
                event,
                "filtered",
                traces,
                sequence,
            );
        } else {
            let routed = route_event(device, event);
            let action = if device.route_lane.is_some() {
                TraceAction::Rewritten
            } else {
                TraceAction::Routed
            };
            push_trace(
                device,
                action,
                routed.clone(),
                "filtered-through",
                traces,
                sequence,
            );
            output.push(routed);
        }
    }
    output
}

fn routed_events(
    device: &ChainDevice,
    input: Vec<PlayEvent>,
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) -> Vec<PlayEvent> {
    input
        .into_iter()
        .map(|event| {
            let routed = route_event(device, event);
            let action = if device.route_lane.is_some() {
                TraceAction::Rewritten
            } else {
                TraceAction::Routed
            };
            push_trace(device, action, routed.clone(), "routed", traces, sequence);
            routed
        })
        .collect()
}

fn trace_generated(
    device: &ChainDevice,
    generated: &[PlayEvent],
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) {
    for event in generated {
        push_trace(
            device,
            TraceAction::Generated,
            event.clone(),
            "generated",
            traces,
            sequence,
        );
    }
}

fn trace_dropped(
    device: &ChainDevice,
    input: Vec<PlayEvent>,
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) {
    for event in input {
        push_trace(
            device,
            TraceAction::Dropped,
            event,
            "dropped",
            traces,
            sequence,
        );
    }
}

fn push_trace(
    device: &ChainDevice,
    action: TraceAction,
    event: PlayEvent,
    detail: &'static str,
    traces: &mut Vec<ChainTraceRecord>,
    sequence: &mut u64,
) {
    traces.push(ChainTraceRecord::new(
        *sequence,
        PlayerDeviceId::new(device.id.0.clone()),
        action,
        event,
        detail,
    ));
    *sequence += 1;
}

fn clip_event(event: &PlayEvent, cx: &PlayContext) -> Option<PlayEvent> {
    match event {
        PlayEvent::Note(note) => {
            let (time, duration) = cx.range.clip_span(note.time, note.duration)?;
            let mut note = note.clone();
            note.time = time;
            note.duration = duration;
            Some(PlayEvent::Note(note))
        }
        _ if cx.range.contains(event.time()) => Some(event.clone()),
        _ => None,
    }
}

fn route_event(device: &ChainDevice, event: PlayEvent) -> PlayEvent {
    let Some(lane) = &device.route_lane else {
        return event;
    };
    with_lane(event, lane.clone())
}

fn with_lane(event: PlayEvent, lane_id: LaneId) -> PlayEvent {
    match event {
        PlayEvent::Note(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Note(event)
        }
        PlayEvent::Midi(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Midi(event)
        }
        PlayEvent::Pitch(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Pitch(event)
        }
        PlayEvent::Control(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Control(event)
        }
        PlayEvent::Audio(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Audio(event)
        }
        PlayEvent::Playable(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Playable(event)
        }
        PlayEvent::Performance(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Performance(event)
        }
        PlayEvent::Diagnostic(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Diagnostic(event)
        }
        PlayEvent::Trace(mut event) => {
            event.lane_id = lane_id;
            PlayEvent::Trace(event)
        }
    }
}