pub struct AgentPattern {Show 13 fields
pub id: Symbol,
pub description: Option<String>,
pub sense: Vec<AgentPatternSlot>,
pub model: Vec<AgentPatternSlot>,
pub plan: Vec<AgentPatternSlot>,
pub act: Vec<AgentPatternSlot>,
pub memory: Vec<AgentPatternSlot>,
pub tools: Vec<AgentPatternSlot>,
pub policy: Vec<AgentPatternSlot>,
pub evaluation: Vec<AgentPatternSlot>,
pub guardrail: Vec<AgentPatternSlot>,
pub trace: Vec<AgentPatternSlot>,
pub extra: Vec<(Symbol, Expr)>,
}Expand description
Descriptor of an agent pattern: an id, description, and named slot groups.
Fields§
§id: SymbolStable identifier for the pattern.
description: Option<String>Optional human-readable description.
sense: Vec<AgentPatternSlot>Slots describing how the pattern senses its environment.
model: Vec<AgentPatternSlot>Slots describing the models the pattern uses.
plan: Vec<AgentPatternSlot>Slots describing planning behavior.
act: Vec<AgentPatternSlot>Slots describing actions the pattern takes.
memory: Vec<AgentPatternSlot>Slots describing memory backends.
tools: Vec<AgentPatternSlot>Slots describing available tools.
policy: Vec<AgentPatternSlot>Slots describing policy constraints.
evaluation: Vec<AgentPatternSlot>Slots describing evaluation steps.
guardrail: Vec<AgentPatternSlot>Slots describing guardrails.
trace: Vec<AgentPatternSlot>Slots describing trace and observability.
extra: Vec<(Symbol, Expr)>Extra caller-supplied table entries preserved verbatim.
Implementations§
Trait Implementations§
Source§impl Clone for AgentPattern
impl Clone for AgentPattern
Source§fn clone(&self) -> AgentPattern
fn clone(&self) -> AgentPattern
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AgentPattern
impl Debug for AgentPattern
impl Eq for AgentPattern
Source§impl Object for AgentPattern
impl Object for AgentPattern
Source§fn display(&self, _cx: &mut Cx) -> Result<String>
fn display(&self, _cx: &mut Cx) -> Result<String>
Render the object as a human-readable display string.
Source§fn header(&self) -> &ObjectHeader
fn header(&self) -> &ObjectHeader
Identity and trust header for the object; defaults to the shared
anonymous header.
Source§fn op(&self, _key: &OpKey) -> Option<&dyn Op>
fn op(&self, _key: &OpKey) -> Option<&dyn Op>
Resolve the operation registered under
key, if any.Source§impl ObjectCompat for AgentPattern
impl ObjectCompat for AgentPattern
Source§fn class(&self, cx: &mut Cx) -> Result<ClassRef>
fn class(&self, cx: &mut Cx) -> Result<ClassRef>
Class object this value belongs to; defaults to nil.
Source§fn as_expr(&self, _cx: &mut Cx) -> Result<Expr>
fn as_expr(&self, _cx: &mut Cx) -> Result<Expr>
Expression form of the object; defaults to an opaque extension node.
Source§fn as_table(&self, cx: &mut Cx) -> Result<Value>
fn as_table(&self, cx: &mut Cx) -> Result<Value>
Project the object into a table value; the default exposes its display.
Source§fn as_callable(&self) -> Option<&dyn Callable>
fn as_callable(&self) -> Option<&dyn Callable>
Callable view, if the object can be invoked.
Source§fn as_object_encoder(&self) -> Option<&dyn ObjectEncode>
fn as_object_encoder(&self) -> Option<&dyn ObjectEncode>
Object-encoder view, if the object encodes other objects.
Source§fn as_read_constructor(&self) -> Option<&dyn ReadConstructor>
fn as_read_constructor(&self) -> Option<&dyn ReadConstructor>
Read-constructor view, if the object decodes data forms.
Source§fn as_number_domain(&self) -> Option<&(dyn NumberDomain + 'static)>
fn as_number_domain(&self) -> Option<&(dyn NumberDomain + 'static)>
Number-domain view, if the object is a number domain.
Source§fn as_number_value(&self) -> Option<&dyn NumberValue>
fn as_number_value(&self) -> Option<&dyn NumberValue>
Number-value view, if the object is a domain number.
Source§fn as_eval_fabric(&self) -> Option<&dyn EvalFabric>
fn as_eval_fabric(&self) -> Option<&dyn EvalFabric>
Eval-fabric view, if the object is a distributed eval surface.
Source§fn as_sequence(&self) -> Option<&dyn Sequence>
fn as_sequence(&self) -> Option<&dyn Sequence>
Sequence view, if the object is a sequence.
Source§fn as_list(&self) -> Option<&(dyn ListValue + 'static)>
fn as_list(&self) -> Option<&(dyn ListValue + 'static)>
List view, if the object is a list value.
Source§fn as_table_impl(&self) -> Option<&(dyn Table + 'static)>
fn as_table_impl(&self) -> Option<&(dyn Table + 'static)>
Table-implementation view, if the object is a table.
Source§fn as_dir(&self) -> Option<&(dyn Dir + 'static)>
fn as_dir(&self) -> Option<&(dyn Dir + 'static)>
Directory view, if the object is a directory.
Source§impl PartialEq for AgentPattern
impl PartialEq for AgentPattern
Source§fn eq(&self, other: &AgentPattern) -> bool
fn eq(&self, other: &AgentPattern) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for AgentPattern
Auto Trait Implementations§
impl Freeze for AgentPattern
impl RefUnwindSafe for AgentPattern
impl Send for AgentPattern
impl Sync for AgentPattern
impl Unpin for AgentPattern
impl UnsafeUnpin for AgentPattern
impl UnwindSafe for AgentPattern
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more