use crate::config::{
AuthMaintenanceConfig, CoordinationConfig, MetricsConfig, ProtocolConfig, RelayTypeConfig,
TransportSecurityConfig,
};
use crate::database::DatabaseConfig;
use crate::protocol::{ErrorCode, ServerMessage};
use crate::server::{EnhancedGameServer, ServerConfig};
use std::net::SocketAddr;
use std::sync::Arc;
use tokio::sync::mpsc;
use tokio::time::{timeout, Duration};
async fn create_test_server() -> Arc<EnhancedGameServer> {
EnhancedGameServer::new(
ServerConfig::default(),
ProtocolConfig::default(),
RelayTypeConfig::default(),
DatabaseConfig::InMemory,
MetricsConfig::default(),
AuthMaintenanceConfig::default(),
CoordinationConfig::default(),
TransportSecurityConfig::default(),
Vec::new(),
)
.await
.expect("failed to construct test server")
}
#[tokio::test]
#[cfg_attr(miri, ignore)]
async fn handle_player_ready_without_room_returns_not_in_room_error() {
let server = create_test_server().await;
let (sender, mut receiver) = mpsc::channel(4);
let addr: SocketAddr = "127.0.0.1:49000".parse().unwrap();
let player_id = server
.connection_manager
.register_client(sender, addr, server.instance_id)
.await
.expect("client registration succeeds");
server.handle_player_ready(&player_id).await;
let response = timeout(Duration::from_secs(1), receiver.recv())
.await
.expect("channel still open")
.expect("message present");
match response.as_ref() {
ServerMessage::Error { error_code, .. } => {
assert_eq!(
*error_code,
Some(ErrorCode::NotInRoom),
"ready handler should emit NotInRoom error when player lacks assignment"
);
}
other => panic!("unexpected response from handle_player_ready: {other:?}"),
}
}