use super::defaults::default_relay_type;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct RelayTypeConfig {
#[serde(default)]
pub game_relay_mappings: HashMap<String, String>,
#[serde(default = "default_relay_type")]
pub default_relay_type: String,
}
impl Default for RelayTypeConfig {
fn default() -> Self {
Self {
game_relay_mappings: HashMap::new(),
default_relay_type: default_relay_type(),
}
}
}