signal-fish-client 0.4.1

Transport-agnostic Rust client for the Signal Fish multiplayer signaling protocol
Documentation

Transport-agnostic async Rust client for the Signal Fish multiplayer signaling protocol. Connect to a Signal Fish server over any bidirectional transport, authenticate, join rooms, and receive strongly-typed events — all through a simple channel-based API.


🤖 AI Disclosure

This project was developed with substantial AI assistance. The protocol design and core technology concepts were created entirely by humans, but the vast majority of the code, documentation, and tests were written with the help of Claude Opus 4.6 and Codex 5.3. Human oversight covered code review and architectural decisions, but day-to-day implementation was primarily AI-driven. This transparency is provided so users can make informed decisions about using this crate.


Features

  • Transport-agnostic — implement the Transport trait for any backend (WebSocket, TCP, QUIC, WebRTC data channels, etc.)
  • Wire-compatible — all protocol types match the Signal Fish server's v2 JSON format exactly
  • Feature-gated WebSocket transport — the default transport-websocket feature provides a ready-to-use WebSocketTransport
  • Event-driven — receive typed SignalFishEvents via a Tokio MPSC channel
  • Structured errorsSignalFishError (9 variants) and ErrorCode (40 variants) for precise error handling
  • Full protocol coverage — 11 client message types, 24 server message types, 26 event variants
  • Configurable — tune event channel capacity, shutdown timeout, and more via SignalFishConfig builder methods
  • WebAssembly ready — compiles to wasm32-unknown-unknown and wasm32-unknown-emscripten with zero unsafe panics
  • Emscripten WebSocket transport — the transport-websocket-emscripten feature provides EmscriptenWebSocketTransport with raw FFI to Emscripten's C API
  • Polling clientSignalFishPollingClient drives the protocol from a game loop without an async runtime, ideal for Godot 4.5 web exports

Installation

[dependencies]
signal-fish-client = "0.4.1"

Without the built-in WebSocket transport (bring your own):

[dependencies]
signal-fish-client = { version = "0.4.1", default-features = false }

Quick Start

use signal_fish_client::{
    WebSocketTransport, SignalFishClient, SignalFishConfig,
    JoinRoomParams, SignalFishEvent,
};

#[tokio::main]
async fn main() -> Result<(), signal_fish_client::SignalFishError> {
    // 1. Connect a WebSocket transport to the signaling server.
    let transport = WebSocketTransport::connect("ws://localhost:3536/ws").await?;

    // 2. Build a client config with your application ID.
    let config = SignalFishConfig::new("mb_app_abc123");

    // 3. Start the client — returns a handle and an event receiver.
    //    The client automatically sends Authenticate on start.
    let (mut client, mut event_rx) = SignalFishClient::start(transport, config);

    // 4. Process events — wait for Authenticated before joining a room.
    while let Some(event) = event_rx.recv().await {
        match event {
            SignalFishEvent::Authenticated { app_name, .. } => {
                println!("Authenticated as {app_name}");
                // Now it's safe to join a room.
                client.join_room(JoinRoomParams::new("my-game", "Alice"))?;
            }
            SignalFishEvent::RoomJoined { room_code, .. } => {
                println!("Joined room {room_code}");
            }
            SignalFishEvent::Disconnected { .. } => break,
            _ => {}
        }
    }

    // 5. Shut down gracefully.
    client.shutdown().await;
    Ok(())
}

Feature Flags

Feature Default Description
transport-websocket yes Built-in WebSocket transport via tokio-tungstenite and futures-util
transport-websocket-emscripten no Emscripten WebSocket transport via raw FFI to <emscripten/websocket.h>
tokio-runtime yes (via transport-websocket) Tokio runtime integration (rt, time); disable for pure WASM targets

Architecture

Module Purpose
client SignalFishClient handle, SignalFishConfig, JoinRoomParams
event SignalFishEvent enum (24 server + 2 synthetic variants)
protocol Wire-compatible ClientMessage (11) / ServerMessage (24) types
error SignalFishError unified error type (9 variants)
error_codes ErrorCode enum (40 server error code variants)
transport Transport trait for pluggable backends
transports Built-in transport implementations (WebSocketTransport)
polling_client SignalFishPollingClient — synchronous, game-loop-driven client

Examples

Basic Lobby

Full lifecycle: connect, authenticate, join a room, handle events, and shut down gracefully with Ctrl+C support.

cargo run --example basic_lobby

# Override the server URL:
SIGNAL_FISH_URL=ws://my-server:3536/ws cargo run --example basic_lobby

See examples/basic_lobby.rs.

Custom Transport

Implement a channel-based loopback transport, wire it into the client, and verify events flow correctly — no network required.

cargo run --example custom_transport

See examples/custom_transport.rs.

WebAssembly

The SDK compiles to WebAssembly. See the WebAssembly Guide for Godot gdext integration examples and build instructions.

Custom Transport

Implement the Transport trait to plug in any I/O backend:

use async_trait::async_trait;
use signal_fish_client::{SignalFishError, Transport};

struct MyTransport { /**/ }

#[async_trait]
impl Transport for MyTransport {
    async fn send(&mut self, message: String) -> Result<(), SignalFishError> {
        // Send the JSON text message over your transport.
        todo!()
    }

    async fn recv(&mut self) -> Option<Result<String, SignalFishError>> {
        // Receive the next JSON text message.
        // Return None when the connection is closed cleanly.
        todo!()
    }

    async fn close(&mut self) -> Result<(), SignalFishError> {
        // Gracefully shut down the connection.
        todo!()
    }
}

Key requirements:

  • recv() must be cancel-safe (it's used inside tokio::select!)
  • Connection setup happens before constructing the transport — the trait only covers message I/O
  • The transport must be Send + 'static (required by the async task boundary)

WebAssembly Support

The SDK supports two WASM targets:

Target Use Case Transport Client
wasm32-unknown-unknown Browser apps (wasm-pack, wasm-bindgen) Bring your own SignalFishPollingClient (with polling-client feature)
wasm32-unknown-emscripten Godot 4.5 web exports (gdext) EmscriptenWebSocketTransport SignalFishPollingClient

Emscripten Quick Start

use signal_fish_client::{
    EmscriptenWebSocketTransport, SignalFishPollingClient,
    SignalFishConfig, JoinRoomParams, SignalFishEvent,
};

// 1. Connect (synchronous — no .await needed).
let transport = EmscriptenWebSocketTransport::connect("wss://server/ws")
    .expect("WebSocket creation failed");

// 2. Create the polling client (auto-sends Authenticate).
let config = SignalFishConfig::new("mb_app_abc123");
let mut client = SignalFishPollingClient::new(transport, config);

// 3. Each frame, poll and handle events.
for event in client.poll() {
    match event {
        SignalFishEvent::Authenticated { app_name, .. } => {
            println!("Authenticated as {app_name}");
            client.join_room(JoinRoomParams::new("my-game", "Alice")).ok();
        }
        SignalFishEvent::RoomJoined { room_code, .. } => {
            println!("Joined room {room_code}");
        }
        _ => {}
    }
}

Building for Emscripten

# Install prerequisites
rustup toolchain install nightly
rustup component add rust-src --toolchain nightly

# Build
cargo +nightly build -Zbuild-std \
    --target wasm32-unknown-emscripten \
    --no-default-features \
    --features transport-websocket-emscripten

See the WebAssembly Guide for the full reference including Godot integration examples and toolchain setup.

Development

Run CI Locally

A unified script runs all CI checks locally:

# Run all checks (matches CI exactly)
bash scripts/check-all.sh

# Quick mode: fmt + clippy + test only
bash scripts/check-all.sh --quick

Mandatory baseline

cargo fmt && cargo clippy --all-targets --all-features -- -D warnings && cargo test --all-features

Additional quality checks

Command CI Workflow Install
cargo deny check ci.yml cargo install cargo-deny
cargo audit security-supply-chain.yml cargo install cargo-audit
bash scripts/check-no-panics.sh no-panics.yml (built-in)
typos docs-validation.yml cargo install typos-cli
markdownlint-cli2 "**/*.md" docs-validation.yml npm install -g markdownlint-cli2
lychee --config .lychee.toml "**/*.md" docs-validation.yml cargo install lychee
cargo machete unused-deps.yml cargo install cargo-machete
cargo semver-checks check-release semver-checks.yml cargo install cargo-semver-checks
bash scripts/check-workflows.sh workflow-lint.yml (built-in)
cargo +nightly miri test --test protocol_tests deep-safety.yml rustup component add miri --toolchain nightly
cd fuzz && cargo +nightly fuzz run ... deep-safety.yml cargo install cargo-fuzz
cargo mutants --file src/protocol.rs ... deep-safety.yml cargo install cargo-mutants
cargo llvm-cov --all-features --summary-only coverage.yml cargo install cargo-llvm-cov + rustup component add llvm-tools-preview

Minimum Supported Rust Version (MSRV)

1.85.0

Tested against the latest stable Rust and the declared MSRV. Bumping the MSRV is considered a minor version change.

License

MIT — Copyright (c) 2025-2026 Ambiguous Interactive


📖 Full guide on GitHub Pages | 📚 API reference on docs.rs