pub struct GraphicsPipelineDesc {
    pub vertex_bindings: Vec<VertexInputBinding>,
    pub vertex_attributes: Vec<VertexInputAttribute>,
    pub primitive_topology: PrimitiveTopology,
    pub primitive_restart_enable: bool,
    pub vertex_shader: VertexShader,
    pub rasterizer: Option<Rasterizer>,
    pub layout: PipelineLayout,
}
Expand description

Graphics pipeline state definition. Fields are ordered to match pipeline stages, including fixed functions.

Fields§

§vertex_bindings: Vec<VertexInputBinding>

For each vertex buffer specifies how it is bound.

§vertex_attributes: Vec<VertexInputAttribute>

For each vertex attribute specifies where is the data is read from.

§primitive_topology: PrimitiveTopology

Input primitives topology.

§primitive_restart_enable: bool

If True then special marker index value !0 will restart primitive assembly next index, discarding any incomplete primitives.

§vertex_shader: VertexShader

Vertex shader for pipeline.

§rasterizer: Option<Rasterizer>

Primitives rasteriazation behavior. If None then no rasterization is performed. This is useful when only side-effects of earlier stages are needed.

§layout: PipelineLayout

Pipeline layout.

Trait Implementations§

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This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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