pub struct VertexInputAttribute {
    pub location: u32,
    pub format: Format,
    pub binding: u32,
    pub offset: u32,
}
Expand description

Vertex sub-range to attribute mapping.

Fields§

§location: u32

Attribute index. Each index must appear at most once in VertexInput::attributes array.

§format: Format

Attribute format. Controls how attribute data is interpreted. Must match attribute type in vertex shader.

§binding: u32

Index of vertex buffer from which attribute data is read from.

§offset: u32

Offset of this attribute in the vertex buffer sub-range.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Checks if this value is equivalent to the given key. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.