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pub use crate::backend::{Buffer, BufferView, MappableBuffer};
use crate::{
access::Access,
align_up,
encode::Encoder,
queue::{Ownership, QueueId},
stage::PipelineStages,
Format,
};
bitflags::bitflags! {
/// Flags to specify allowed usages for buffer.
#[cfg_attr(feature = "serde-1", derive(serde::Serialize, serde::Deserialize))]
pub struct BufferUsage: u32 {
/// Buffer with this usage flag can be used as source for various transfer operations.
const TRANSFER_SRC = 0x00000001;
/// Buffer with this usage flag can be used as destination for various transfer operations.
const TRANSFER_DST = 0x00000002;
/// Buffer with this usage flag can used as `UniformTexel` descriptor.
const UNIFORM_TEXEL = 0x00000004;
/// Buffer with this usage flag can used as `StorageTexel` descriptor.
const STORAGE_TEXEL = 0x00000008;
/// Buffer with this usage flag can used as `Uniform` descriptor.
const UNIFORM = 0x00000010;
/// Buffer with this usage flag can used as `Storage` descriptor.
const STORAGE = 0x00000020;
/// Buffer with this usage flag can used in `bind_index_buffer` encoder method.
const INDEX = 0x00000040;
/// Buffer with this usage flag can used in `bind_vertex_buffers` encoder method.
const VERTEX = 0x00000080;
/// Buffer with this usage flag can used for indirect drawing.
const INDIRECT = 0x00000100;
/// Buffer with this usage flag can used for conditional rendering.
const CONDITIONAL_RENDERING = 0x00000200;
/// Buffer with this usage flag can used as input for acceleration structure build.
const ACCELERATION_STRUCTURE_BUILD_INPUT = 0x00000400;
/// Buffer with this usage flag can used to store acceleration structure.
const ACCELERATION_STRUCTURE_STORAGE = 0x00000800;
/// Buffer with this usage flag can used to specify shader binding table.
const SHADER_BINDING_TABLE = 0x00001000;
const TRANSFORM_FEEDBACK = 0x00002000;
const TRANSFORM_FEEDBACK_COUNTER = 0x00004000;
/// Buffer with this usage flag can be used to retrieve a buffer device address.
const DEVICE_ADDRESS = 0x0008000;
}
}
/// Information required to create a buffer.
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde-1", derive(serde::Serialize, serde::Deserialize))]
pub struct BufferInfo {
/// Alignment mask for content buffer can hold.
pub align: u64,
/// Size of content buffer can hold.
pub size: u64,
/// Usage types supported by buffer.
pub usage: BufferUsage,
}
impl BufferInfo {
#[inline(always)]
pub(crate) fn is_valid(&self) -> bool {
let is_mask = self
.align
.checked_add(1)
.map_or(false, u64::is_power_of_two);
is_mask && (align_up(self.align, self.size).is_some())
}
}
/// Information required to create a buffer.
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BufferViewInfo {
/// A buffer view is bound to.
pub buffer: Buffer,
/// Size of content buffer can hold.
pub format: Format,
/// Offset in bytes from the base address of the buffer.
pub offset: u64,
/// Size in bytes of the buffer view.
pub size: u64,
}
/// Buffer range.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct BufferRange {
pub buffer: Buffer,
pub offset: u64,
pub size: u64,
}
impl BufferRange {
pub fn whole(buffer: Buffer) -> Self {
BufferRange {
offset: 0,
size: buffer.info().size,
buffer,
}
}
}
impl From<Buffer> for BufferRange {
fn from(buffer: Buffer) -> Self {
BufferRange::whole(buffer)
}
}
/// Buffer range with specified stride value.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct StridedBufferRange {
pub range: BufferRange,
pub stride: u64,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub struct BufferMemoryBarrier<'a> {
pub buffer: &'a Buffer,
pub offset: u64,
pub size: u64,
pub old_access: Access,
pub new_access: Access,
pub family_transfer: Option<(u32, u32)>,
}
/// Buffer range handle that holds unsynchronized access.
/// When used in operation, it is checked that no synchronization is required.
/// Adding it to the synchronization command will synchronized access to it.
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct BufferRangeState {
pub range: BufferRange,
pub access: Access,
pub stages: PipelineStages,
pub family: Ownership,
}
impl BufferRangeState {
///
pub fn access<'a>(
&'a mut self,
access: Access,
stages: PipelineStages,
queue: QueueId,
encoder: &mut Encoder<'a>,
) -> &'a BufferRange {
match self.family {
Ownership::NotOwned => encoder.buffer_barriers(
self.stages,
stages,
encoder.scope().to_scope([BufferMemoryBarrier {
buffer: &self.range.buffer,
old_access: self.access,
new_access: access,
family_transfer: None,
offset: self.range.offset,
size: self.range.size,
}]),
),
Ownership::Owned { family } => {
assert_eq!(family, queue.family, "Wrong queue family owns the buffer");
encoder.buffer_barriers(
self.stages,
stages,
encoder.scope().to_scope([BufferMemoryBarrier {
buffer: &self.range.buffer,
old_access: self.access,
new_access: access,
family_transfer: None,
offset: self.range.offset,
size: self.range.size,
}]),
)
}
Ownership::Transition { from, to } => {
assert_eq!(
to, queue.family,
"Buffer is being transitioned to wrong queue family"
);
encoder.buffer_barriers(
self.stages,
stages,
encoder.scope().to_scope([BufferMemoryBarrier {
buffer: &self.range.buffer,
old_access: self.access,
new_access: access,
family_transfer: Some((from, to)),
offset: self.range.offset,
size: self.range.size,
}]),
)
}
}
self.family = Ownership::Owned {
family: queue.family,
};
self.stages = stages;
self.access = access;
&self.range
}
pub fn overwrite<'a>(
&'a mut self,
access: Access,
stages: PipelineStages,
queue: QueueId,
encoder: &mut Encoder<'a>,
) -> &'a BufferRange {
encoder.buffer_barriers(
self.stages,
stages,
encoder.scope().to_scope([BufferMemoryBarrier {
buffer: &self.range.buffer,
old_access: Access::empty(),
new_access: access,
family_transfer: None,
offset: self.range.offset,
size: self.range.size,
}]),
);
self.family = Ownership::Owned {
family: queue.family,
};
self.stages = stages;
self.access = access;
&self.range
}
}