Struct sierra::VertexInputAttribute[][src]

pub struct VertexInputAttribute {
    pub location: u32,
    pub format: Format,
    pub binding: u32,
    pub offset: u32,
}
Expand description

Vertex sub-range to attribute mapping.

Fields

location: u32

Attribute index. Each index must appear at most once in VertexInput::attributes array.

format: Format

Attribute format. Controls how attribute data is interpreted. Must match attribute type in vertex shader.

binding: u32

Index of vertex buffer from which attribute data is read from.

offset: u32

Offset of this attribute in the vertex buffer sub-range.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.