Struct siege_math::vector::Vec3
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#[repr(C)]pub struct Vec3<F> { pub x: F, pub y: F, pub z: F, }
A 3-element vector
Fields
x: F
y: F
z: F
Methods
impl<F: FullFloat> Vec3<F>
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pub fn truncate_n(&self, n: usize) -> Vec2<F>
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impl<F: FullFloat> Vec3<F>
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pub fn truncate_x(&self) -> Vec2<F>
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pub fn truncate_y(&self) -> Vec2<F>
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pub fn truncate_z(&self) -> Vec2<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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pub fn squared_magnitude(&self) -> F
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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pub fn project_onto(&self, axis: Vec3<F>) -> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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pub fn reject_onto(&self, axis: Vec3<F>) -> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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impl<F: FullFloat> Vec3<F>
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pub fn triple_product(&self, b: Vec3<F>, c: Vec3<F>) -> F
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impl<F: FullFloat> Vec3<F>
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Trait Implementations
impl<F: FullFloat> From<Point3<F>> for Vec3<F>
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impl<F: FullFloat> From<Vec3<F>> for Point3<F>
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impl<F: FullFloat> Add<Vec3<F>> for Point3<F>
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type Output = Point3<F>
The resulting type after applying the +
operator.
fn add(self, other: Vec3<F>) -> Point3<F>
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Performs the +
operation.
impl<F: FullFloat> Sub<Vec3<F>> for Point3<F>
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type Output = Point3<F>
The resulting type after applying the -
operator.
fn sub(self, other: Vec3<F>) -> Point3<F>
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Performs the -
operation.
impl<F: FullFloat> From<Direction3<F>> for Vec3<F>
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fn from(v: Direction3<F>) -> Vec3<F>
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Performs the conversion.
impl<F: FullFloat> From<Vec3<F>> for Direction3<F>
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fn from(v: Vec3<F>) -> Direction3<F>
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Performs the conversion.
impl<F: Debug> Debug for Vec3<F>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<F: Clone> Clone for Vec3<F>
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fn clone(&self) -> Vec3<F>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<F: Copy> Copy for Vec3<F>
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impl<F: PartialEq> PartialEq for Vec3<F>
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fn eq(&self, __arg_0: &Vec3<F>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Vec3<F>) -> bool
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This method tests for !=
.
impl<F: Eq> Eq for Vec3<F>
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impl<F: Hash> Hash for Vec3<F>
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fn hash<__HF: Hasher>(&self, __arg_0: &mut __HF)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<F: FullFloat> Index<usize> for Vec3<F>
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type Output = F
The returned type after indexing.
fn index(&self, i: usize) -> &F
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Performs the indexing (container[index]
) operation.
impl<F: FullFloat> IndexMut<usize> for Vec3<F>
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fn index_mut(&mut self, i: usize) -> &mut F
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Performs the mutable indexing (container[index]
) operation.
impl<F: FullFloat> Default for Vec3<F>
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impl<F: FullFloat> Mul<F> for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the *
operator.
fn mul(self, rhs: F) -> Vec3<F>
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Performs the *
operation.
impl<F: FullFloat> Mul<Vec3<F>> for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the *
operator.
fn mul(self, rhs: Vec3<F>) -> Vec3<F>
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Performs the *
operation.
impl<F: FullFloat> MulAssign<F> for Vec3<F>
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fn mul_assign(&mut self, rhs: F)
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Performs the *=
operation.
impl<F: FullFloat> Div<F> for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the /
operator.
fn div(self, rhs: F) -> Vec3<F>
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Performs the /
operation.
impl<F: FullFloat> DivAssign<F> for Vec3<F>
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fn div_assign(&mut self, rhs: F)
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Performs the /=
operation.
impl<F: FullFloat> Neg for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the -
operator.
fn neg(self) -> Vec3<F>
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Performs the unary -
operation.
impl<F: FullFloat> Add for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the +
operator.
fn add(self, other: Vec3<F>) -> Vec3<F>
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Performs the +
operation.
impl<F: FullFloat> AddAssign<Vec3<F>> for Vec3<F>
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fn add_assign(&mut self, other: Vec3<F>)
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Performs the +=
operation.
impl<F: FullFloat> Sub for Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the -
operator.
fn sub(self, other: Vec3<F>) -> Vec3<F>
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Performs the -
operation.
impl<F: FullFloat> SubAssign<Vec3<F>> for Vec3<F>
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fn sub_assign(&mut self, other: Vec3<F>)
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Performs the -=
operation.
impl<F: FullFloat> From<Vec4<F>> for Vec3<F>
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impl<F: FullFloat> From<Vec3<F>> for Vec2<F>
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impl From<Vec3<f64>> for Vec3<f32>
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impl From<Vec3<f32>> for Vec3<f64>
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impl<F: FullFloat> ApproxEq for Vec3<F>
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type Flt = F
fn approx_eq(
&self,
other: &Self,
epsilon: <F as ApproxEq>::Flt,
ulps: <<F as ApproxEq>::Flt as Ulps>::U
) -> bool
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&self,
other: &Self,
epsilon: <F as ApproxEq>::Flt,
ulps: <<F as ApproxEq>::Flt as Ulps>::U
) -> bool
This method tests for self
and other
values to be approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
fn approx_ne(
&self,
other: &Self,
epsilon: Self::Flt,
ulps: <Self::Flt as Ulps>::U
) -> bool
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&self,
other: &Self,
epsilon: Self::Flt,
ulps: <Self::Flt as Ulps>::U
) -> bool
This method tests for self
and other
values to be not approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
impl<'a, 'b, F: FullFloat> Mul<&'a Vec3<F>> for &'b Mat3<F>
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type Output = Vec3<F>
The resulting type after applying the *
operator.
fn mul(self, rhs: &Vec3<F>) -> Vec3<F>
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Performs the *
operation.
impl<'a, 'b, F: FullFloat> Mul<&'a Mat3<F>> for &'a Vec3<F>
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type Output = Vec3<F>
The resulting type after applying the *
operator.
fn mul(self, rhs: &Mat3<F>) -> Vec3<F>
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Performs the *
operation.