use core::ffi::c_void;
pub enum WorldRaw {}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct WorldFeatDesc {
pub rest: bool,
pub target_fps: u16,
}
extern "C" {
pub fn ecs_init() -> *mut WorldRaw;
pub fn ecs_init_w_features(features: *const WorldFeatDesc) -> *mut WorldRaw;
pub fn ecs_fini(world: *mut WorldRaw);
pub fn ecs_defer_begin(world: *mut WorldRaw);
pub fn ecs_defer_end(world: *mut WorldRaw);
pub fn ecs_is_deferred(world: *const WorldRaw) -> bool;
}
pub type OpaquePtr = *mut c_void;