shura 0.6.0

A fast cross-plattform 2D component-based game framework
Documentation
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pub use nalgebra::Isometry2 as Isometry;
pub use nalgebra::Matrix2 as Matrix;
pub use nalgebra::Point2 as Point;
pub use nalgebra::Translation2 as Translation;
pub use nalgebra::UnitComplex as Rotation;
pub use nalgebra::UnitVector2 as UnitVector;
pub use nalgebra::Vector2 as Vector;
pub use nalgebra::Vector3;
pub use nalgebra::Vector4;

/// Create a 2D vector
pub const fn vector<T>(x: T, y: T) -> Vector<T> {
    return Vector::new(x, y);
}