1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
//! **Sh**ared **re**source **d**ispatcher
//!
//! This library allows to dispatch
//! systems, which can have interdependencies,
//! shared and exclusive resource access, in parallel.
//!
//! # Examples
//!
//! ```rust
//! extern crate shred;
//!
//! use shred::{DispatcherBuilder, Read, Resource, ResourceId, System, SystemData, World, Write};
//!
//! #[derive(Debug, Default)]
//! struct ResA;
//!
//! #[derive(Debug, Default)]
//! struct ResB;
//!
//! # #[cfg(feature = "shred-derive")]
//! #[derive(SystemData)] // Provided with `shred-derive` feature
//! struct Data<'a> {
//! a: Read<'a, ResA>,
//! b: Write<'a, ResB>,
//! }
//!
//! struct EmptySystem;
//!
//! impl<'a> System<'a> for EmptySystem {
//! type SystemData = Data<'a>;
//!
//! fn run(&mut self, bundle: Data<'a>) {
//! println!("{:?}", &*bundle.a);
//! println!("{:?}", &*bundle.b);
//! }
//! }
//!
//! let mut world = World::empty();
//! let mut dispatcher = DispatcherBuilder::new()
//! .with(EmptySystem, "empty", &[])
//! .build();
//! world.insert(ResA);
//! world.insert(ResB);
//!
//! dispatcher.dispatch(&mut world);
//! #
//! # // The following is required for the snippet to compile without the `shred-derive` feature.
//! #
//! # #[cfg(not(feature = "shred-derive"))]
//! # struct Data<'a> {
//! # a: Read<'a, ResA>,
//! # b: Write<'a, ResB>,
//! # }
//! #
//! # #[cfg(not(feature = "shred-derive"))]
//! # impl<'a> SystemData<'a> for Data<'a> {
//! # fn setup(world: &mut World) {
//! # Read::<'_, ResA>::setup(world);
//! # Write::<'_, ResB>::setup(world);
//! # }
//! #
//! # fn fetch(world: &'a World) -> Self {
//! # Self {
//! # a: Read::<'_, ResA>::fetch(world),
//! # b: Write::<'_, ResB>::fetch(world),
//! # }
//! # }
//! #
//! # fn reads() -> Vec<ResourceId> {
//! # Read::<'_, ResA>::reads()
//! # }
//! #
//! # fn writes() -> Vec<ResourceId> {
//! # Write::<'_, ResB>::writes()
//! # }
//! # }
//! ```
//!
//! Once you are more familiar with how system data and parallelization works,
//! you can take look at a more flexible and performant way to dispatch:
//! `ParSeq`. Using it is bit trickier, but it allows dispatching without any
//! virtual function calls.
/// Re-exports from [`atomic_refcell`]
///
/// Mainly for internals, most users don't need to interact with this.
/// A reexport of the `#[derive(SystemData]` macro provided by `shred-derive`.
/// This requires that the `shred-derive` feature is enabled.
pub use SystemData;
pub use crateAsyncDispatcher;
pub use crate;
pub use crate::;
/// Alias for `World` for easier migration to the new version. Will be removed
/// in the future.
pub type Resources = World;