showViewer 0.1.2

a simple vj loop renderer
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#version 330 core

layout(location = 0) in vec2 a_pos;
out vec2 TexCoords;

void main() {
    TexCoords = a_pos * 0.5 + 0.5;
    gl_Position = vec4(a_pos, 0.0, 1.0);
}