shogo 0.5.1

webgl game engine using offscreencanvas
Documentation
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# shogo

An engine that spawns a worker thread and then forwards on events from the main thread in a user defined format.

See it in action at https://tiby312.github.io/broccoli_report/

Also see the demo sub-project. 

Additionally provides a simple 2d drawing system to draw many primitives efficiently through using webgl2 buffers and a small vertex type, `[f32;2]`.