# `!Send` and `!Sync` Components
[`World`](https://docs.rs/shipyard/latest/shipyard/struct.World.html) can store `!Send` and/or `!Sync` components once the `thread_local` feature is set but they come with limitations:
- `!Send` storages can only be added in [`World`](https://docs.rs/shipyard/latest/shipyard/struct.World.html)'s thread.
- `Send + !Sync` components can only be accessed from one thread at a time.
- `!Send + Sync` components can only be accessed immutably from other threads.
- `!Send + !Sync` components can only be accessed in the thread they were added in.
These storages are accessed with [`NonSend`](https://docs.rs/shipyard/latest/shipyard/struct.NonSend.html), [`NonSync`](https://docs.rs/shipyard/latest/shipyard/struct.NonSync.html) and [`NonSendSync`](https://docs.rs/shipyard/latest/shipyard/struct.NonSendSync.html), for example:
```rust, noplaypen
#[derive(Unique)]
struct RcU32(Rc<u32>);
#[derive(Component)]
struct RcUSIZE(Rc<usize>);
#[allow(unused)]
fn run(rcs_usize: NonSendSync<View<RcUSIZE>>, rc_u32: NonSendSync<UniqueView<RcU32>>) {}
```