use super::{Pos, Vel};
use shipyard::{AllStoragesViewMut, Delete, EntitiesViewMut, ViewMut, World};
#[test]
#[rustfmt::skip]
fn world() {
let mut world = World::new();
let id = world.add_entity((Pos::new(), Vel::new()));
world.delete_component::<Vel>(id);
world.delete_component::<(Pos, Vel)>(id);
}
#[test]
#[rustfmt::skip]
fn world_all() {
let mut world = World::new();
let id = world.add_entity((Pos::new(), Vel::new()));
world.strip(id);
}
#[test]
#[rustfmt::skip]
fn view() {
let world = World::new();
world.run(
|mut entities: EntitiesViewMut, mut vm_pos: ViewMut<Pos>, mut vm_vel: ViewMut<Vel>| {
let id = entities.add_entity((&mut vm_pos, &mut vm_vel), (Pos::new(), Vel::new()));
vm_pos.delete(id);
(&mut vm_pos, &mut vm_vel).delete(id);
},
);
}
#[test]
#[rustfmt::skip]
fn view_all() {
let world = World::new();
world.run(|mut all_storages: AllStoragesViewMut| {
let id = all_storages.add_entity((Pos::new(), Vel::new()));
all_storages.strip(id);
});
}