use shipyard::*;
#[test]
fn simple() {
let world = World::new();
world
.run(|mut all_storages: AllStoragesViewMut| {
let (entity0, entity1, entity2, entity3) = all_storages
.run(
|mut entities: EntitiesViewMut,
mut u32s: ViewMut<u32>,
mut usizes: ViewMut<usize>| {
(
entities.add_entity(&mut u32s, 0),
entities.add_entity((), ()),
entities.add_entity(&mut usizes, 1),
entities.add_entity((&mut u32s, &mut usizes), (2, 3)),
)
},
)
.unwrap();
all_storages.delete_any::<SparseSet<u32>>();
all_storages
.run(|entities: EntitiesView| {
assert!(!entities.is_alive(entity0));
assert!(entities.is_alive(entity1));
assert!(entities.is_alive(entity2));
assert!(!entities.is_alive(entity3));
})
.unwrap();
})
.unwrap();
}