use shipyard::{EntitiesViewMut, Remove, ViewMut, World};
#[test]
#[rustfmt::skip]
fn world() {
let mut world = World::new();
let id = world.add_entity((0u32, 1usize));
world.remove::<(u32,)>(id);
world.remove::<(u32, usize)>(id);
}
#[test]
#[rustfmt::skip]
fn view() {
let world = World::new();
let (mut entities, mut u32s, mut usizes) = world
.borrow::<(EntitiesViewMut, ViewMut<u32>, ViewMut<usize>)>()
.unwrap();
let id = entities.add_entity((&mut u32s, &mut usizes), (0, 1));
u32s.remove(id);
(&mut u32s, &mut usizes).remove(id);
}