use serde_derive::{Deserialize, Serialize};
use shine_gltf_macro::Validate;
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
use {
material::StrengthFactor,
texture, Path, Root, {Error, Validate},
};
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Material {
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
#[serde(
default,
rename = "KHR_materials_pbrSpecularGlossiness",
skip_serializing_if = "Option::is_none"
)]
pub pbr_specular_glossiness: Option<PbrSpecularGlossiness>,
}
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct PbrMetallicRoughness {}
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
#[serde(default, rename_all = "camelCase")]
pub struct PbrSpecularGlossiness {
pub diffuse_factor: PbrDiffuseFactor,
#[serde(skip_serializing_if = "Option::is_none")]
pub diffuse_texture: Option<texture::Info>,
pub specular_factor: PbrSpecularFactor,
pub glossiness_factor: StrengthFactor,
#[serde(skip_serializing_if = "Option::is_none")]
pub specular_glossiness_texture: Option<texture::Info>,
}
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct NormalTexture {}
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct OcclusionTexture {}
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct PbrDiffuseFactor(pub [f32; 4]);
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
impl Default for PbrDiffuseFactor {
fn default() -> Self {
PbrDiffuseFactor([1.0, 1.0, 1.0, 1.0])
}
}
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
impl Validate for PbrDiffuseFactor {
fn validate_completely<P, R>(&self, _: &Root, path: P, report: &mut R)
where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
{
for x in &self.0 {
if *x < 0.0 || *x > 1.0 {
report(&path, Error::Invalid);
break;
}
}
}
}
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct PbrSpecularFactor(pub [f32; 3]);
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
impl Default for PbrSpecularFactor {
fn default() -> Self {
PbrSpecularFactor([1.0, 1.0, 1.0])
}
}
#[cfg(feature = "KHR_materials_pbrSpecularGlossiness")]
impl Validate for PbrSpecularFactor {
fn validate_completely<P, R>(&self, _: &Root, path: P, report: &mut R)
where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
{
for x in &self.0 {
if *x < 0.0 || *x > 1.0 {
report(&path, Error::Invalid);
break;
}
}
}
}