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use regex::Regex;
pub struct LuaPatterns {
external_patterns: Vec<Regex>,
cache_patterns: Vec<Regex>,
extensions: Vec<String>,
}
impl LuaPatterns {
pub fn new() -> Self {
let external_patterns = vec![
// LuaRocks artifacts
Regex::new(r"\.luarocks/").unwrap(),
Regex::new(r"luarocks\.lock").unwrap(),
// Compiled Lua files
Regex::new(r"\.luac$").unwrap(),
// Love2D builds
Regex::new(r"\.love$").unwrap(),
// OpenResty/Nginx Lua cache
Regex::new(r"nginx_tmp/").unwrap(),
Regex::new(r"logs/").unwrap(),
// Torch/PyTorch Lua artifacts
Regex::new(r"\.t7$").unwrap(),
// Wireshark Lua artifacts
Regex::new(r"\.wslua$").unwrap(),
// Redis Lua cache
Regex::new(r"dump\.rdb").unwrap(),
// Temporary files
Regex::new(r"\.tmp/").unwrap(),
Regex::new(r"tmp/").unwrap(),
Regex::new(r"\.swp$").unwrap(),
Regex::new(r"\.swo$").unwrap(),
Regex::new(r"~$").unwrap(),
];
let cache_patterns = vec![
// LuaRocks cache
Regex::new(r"\.luarocks/").unwrap(),
// Compiled cache
Regex::new(r"\.luac$").unwrap(),
// Love2D cache
Regex::new(r"\.love$").unwrap(),
// Nginx cache
Regex::new(r"nginx_tmp/").unwrap(),
];
let extensions = vec![
// Lua source files
"lua".to_string(),
// Compiled Lua
"luac".to_string(),
// Love2D files
"love".to_string(),
// Configuration files
"json".to_string(),
"yaml".to_string(),
"yml".to_string(),
"toml".to_string(),
// Documentation
"md".to_string(),
"rst".to_string(),
"txt".to_string(),
// Web files (for OpenResty/Nginx)
"html".to_string(),
"css".to_string(),
"js".to_string(),
// Scripts
"sh".to_string(),
// C files (for Lua extensions)
"c".to_string(),
"h".to_string(),
];
Self {
external_patterns,
cache_patterns,
extensions,
}
}
pub fn get_external_patterns(&self) -> &[Regex] {
&self.external_patterns
}
pub fn get_cache_patterns(&self) -> &[Regex] {
&self.cache_patterns
}
pub fn get_extensions(&self) -> &[String] {
&self.extensions
}
pub fn get_script_names() -> Vec<&'static str> {
vec![
// LuaRocks files
"rockspec", "*.rockspec",
// Love2D files
"main.lua", "conf.lua",
// OpenResty/Nginx files
"nginx.conf", "mime.types",
// Build files
"Makefile", "makefile", "build.sh",
// Configuration files
"config.lua", "settings.lua",
// Documentation
"README.md", "CHANGELOG.md", "LICENSE",
// CI/CD
".github/workflows/lua.yml",
".travis.yml", "appveyor.yml",
"circle.yml", ".circleci/config.yml",
// Git
".gitignore", ".gitattributes",
// Docker
"Dockerfile", "docker-compose.yml",
// Environment
".env", ".env.example",
// Test files
"test.lua", "tests.lua", "spec.lua",
// Init files
"init.lua", "main.lua",
// Common module files
"lib.lua", "utils.lua", "helpers.lua",
// Game development (Love2D)
"game.lua", "player.lua", "enemy.lua",
// Web development (OpenResty)
"app.lua", "server.lua", "handler.lua",
// Wireshark
"dissector.lua", "plugin.lua",
// Redis
"script.lua", "redis.lua",
]
}
}