shdrlib 0.1.0

A three-tiered Vulkan shader compilation and rendering framework built in pure Rust
Documentation
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//! # Buffer Performance Benchmarks
//!
//! **Purpose**: Measure real-world buffer operation performance and identify bottlenecks.
//!
//! This suite tests:
//! - Buffer allocation performance across different sizes
//! - Memory transfer bandwidth (host->device, device->host)
//! - Mapping/unmapping overhead
//! - Descriptor update performance
//! - Multi-buffer batch operations
//!
//! ## Performance Budget
//! - Small buffer (<64KB): <100μs allocation
//! - Large buffer (>1MB): <1ms allocation
//! - Memory transfer: >5GB/s for large buffers
//! - Map/unmap: <10μs overhead
//! - Descriptor updates: <1μs per binding
//!
//! ## Real-World Scenarios
//! Benchmarks simulate actual game engine workloads:
//! - Per-frame uniform buffer updates (60 FPS = 16.6ms budget)
//! - Mesh uploads (streaming vertex/index data)
//! - Compute buffer management (read-back results)
//! - Multi-buffer descriptor set updates

use criterion::{
    black_box, criterion_group, criterion_main, 
    Criterion, BenchmarkId, Throughput, PlotConfiguration, AxisScale
};
use shdrlib::core::{
    Instance, InstanceCreateInfo, Device, DeviceCreateInfo, QueueCreateInfo,
    Buffer,
};
use shdrlib::ex::helpers::buffer::*;
use std::sync::Arc;
use ash::vk;

mod bench_utils;
use bench_utils::setup_device;

/// Comprehensive buffer allocation benchmark across realistic size ranges
///
/// Tests allocation performance from tiny uniform buffers to massive vertex buffers.
/// **Critical**: This directly impacts frame time when streaming assets.
fn bench_core_buffer_creation(c: &mut Criterion) {
    let device = setup_device().expect("Failed to setup device");
    
    let mut group = c.benchmark_group("core_buffer_creation");
    group.sample_size(100);
    group.plot_config(PlotConfiguration::default().summary_scale(AxisScale::Logarithmic));
    
    // Size ranges matching real-world use cases
    let test_cases = vec![
        (256, "uniform_buffer_small"),           // Single transform matrix
        (1024, "uniform_buffer_typical"),         // Per-object UBO
        (4096, "uniform_buffer_large"),           // Scene data
        (16384, "vertex_buffer_small"),           // ~1K triangles
        (65536, "vertex_buffer_medium"),          // ~4K triangles
        (262144, "vertex_buffer_large"),          // ~16K triangles
        (1048576, "vertex_buffer_huge"),          // ~64K triangles
        (4194304, "staging_buffer_4MB"),          // Texture upload
        (16777216, "staging_buffer_16MB"),        // Large asset streaming
    ];
    
    for (size, name) in test_cases {
        group.throughput(Throughput::Bytes(size as u64));
        
        // Device-local buffer (GPU VRAM)
        group.bench_with_input(
            BenchmarkId::new("device_local", name),
            &size,
            |b, &size| {
                b.iter(|| {
                    let buffer = Buffer::new(
                        black_box(&device),
                        black_box(size),
                        black_box(vk::BufferUsageFlags::VERTEX_BUFFER),
                        black_box(vk::MemoryPropertyFlags::DEVICE_LOCAL),
                    );
                    black_box(buffer)
                })
            }
        );
        
        // Host-visible buffer (system RAM, mapped)
        group.bench_with_input(
            BenchmarkId::new("host_visible", name),
            &size,
            |b, &size| {
                b.iter(|| {
                    let buffer = Buffer::new(
                        black_box(&device),
                        black_box(size),
                        black_box(vk::BufferUsageFlags::TRANSFER_SRC),
                        black_box(vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT),
                    );
                    black_box(buffer)
                })
            }
        );
    }
    
    group.finish();
}

/// EX tier helper function overhead
///
/// Validates that helper functions don't add significant overhead vs raw CORE.
/// **Acceptable**: <20% overhead for helpers (safety + ergonomics tradeoff)
fn bench_ex_buffer_helpers(c: &mut Criterion) {
    let device = setup_device().expect("Failed to setup device");
    
    let mut group = c.benchmark_group("ex_buffer_helpers");
    group.sample_size(100);
    
    // Test data structures matching real game objects
    #[repr(C)]
    #[derive(Clone, Copy)]
    struct Vertex {
        pos: [f32; 3],
        normal: [f32; 3],
        uv: [f32; 2],
    }
    
    #[repr(C)]
    struct SceneUniforms {
        view_matrix: [[f32; 4]; 4],
        proj_matrix: [[f32; 4]; 4],
        light_pos: [f32; 4],
        light_color: [f32; 4],
        time: f32,
        _padding: [f32; 3],
    }
    
    // Small mesh (UI quad, debug primitives)
    let small_vertices: Vec<Vertex> = (0..4).map(|i| Vertex {
        pos: [i as f32, 0.0, 0.0],
        normal: [0.0, 1.0, 0.0],
        uv: [0.0, 0.0],
    }).collect();
    
    // Medium mesh (character, prop)
    let medium_vertices: Vec<Vertex> = (0..1024).map(|i| Vertex {
        pos: [i as f32, 0.0, 0.0],
        normal: [0.0, 1.0, 0.0],
        uv: [0.0, 0.0],
    }).collect();
    
    // Large mesh (terrain chunk, building)
    let large_vertices: Vec<Vertex> = (0..16384).map(|i| Vertex {
        pos: [i as f32, 0.0, 0.0],
        normal: [0.0, 1.0, 0.0],
        uv: [0.0, 0.0],
    }).collect();
    
    // Vertex buffer creation (various sizes)
    group.bench_function("vertex_buffer_small_4_verts", |b| {
        b.iter(|| {
            let buffer = create_vertex_buffer(
                black_box(&device),
                black_box(&small_vertices),
            );
            black_box(buffer)
        })
    });
    
    group.bench_function("vertex_buffer_medium_1k_verts", |b| {
        b.iter(|| {
            let buffer = create_vertex_buffer(
                black_box(&device),
                black_box(&medium_vertices),
            );
            black_box(buffer)
        })
    });
    
    group.bench_function("vertex_buffer_large_16k_verts", |b| {
        b.iter(|| {
            let buffer = create_vertex_buffer(
                black_box(&device),
                black_box(&large_vertices),
            );
            black_box(buffer)
        })
    });
    
    // Uniform buffer (per-frame updates)
    group.bench_function("uniform_buffer_scene_data", |b| {
        let uniforms = SceneUniforms {
            view_matrix: [[1.0; 4]; 4],
            proj_matrix: [[1.0; 4]; 4],
            light_pos: [0.0; 4],
            light_color: [1.0; 4],
            time: 0.0,
            _padding: [0.0; 3],
        };
        
        b.iter(|| {
            let buffer = create_uniform_buffer::<SceneUniforms>(
                black_box(&device),
            );
            black_box(buffer)
        })
    });
    
    // Storage buffer (compute shader data)
    let compute_data_small: Vec<u32> = (0..256).collect();
    let compute_data_large: Vec<u32> = (0..65536).collect();
    
    group.bench_function("storage_buffer_256_elements", |b| {
        b.iter(|| {
            let buffer = create_storage_buffer(
                black_box(&device),
                black_box((compute_data_small.len() * std::mem::size_of::<u32>()) as u64),
            );
            black_box(buffer)
        })
    });
    
    group.bench_function("storage_buffer_64k_elements", |b| {
        b.iter(|| {
            let buffer = create_storage_buffer(
                black_box(&device),
                black_box((compute_data_large.len() * std::mem::size_of::<u32>()) as u64),
            );
            black_box(buffer)
        })
    });
    
    // Index buffer (typical uint16 and uint32)
    let indices_u16: Vec<u16> = (0..4096).collect();
    let indices_u32: Vec<u32> = (0..4096).collect();
    
    group.bench_function("index_buffer_u16_4k_indices", |b| {
        b.iter(|| {
            let buffer = create_vertex_buffer( // Reusing helper for indices
                black_box(&device),
                black_box(&indices_u16),
            );
            black_box(buffer)
        })
    });
    
    group.bench_function("index_buffer_u32_4k_indices", |b| {
        b.iter(|| {
            let buffer = create_vertex_buffer(
                black_box(&device),
                black_box(&indices_u32),
            );
            black_box(buffer)
        })
    });
    
    group.finish();
}

fn bench_buffer_operations(c: &mut Criterion) {
    let device = setup_device().expect("Failed to setup device");
    
    let mut group = c.benchmark_group("buffer_operations");
    
    // Benchmark buffer handle access (should be zero-cost)
    group.bench_function("buffer_handle_access", |b| {
        let buffer = Buffer::new(
            &device,
            4096,
            vk::BufferUsageFlags::VERTEX_BUFFER,
            vk::MemoryPropertyFlags::DEVICE_LOCAL,
        ).expect("Failed to create buffer");
        
        b.iter(|| {
            let handle = buffer.handle();
            black_box(handle)
        })
    });
    
    // Benchmark device access through Arc (should be zero-cost due to inlining)
    group.bench_function("device_arc_clone", |b| {
        b.iter(|| {
            let device_clone = device.clone();
            black_box(device_clone)
        })
    });
    
    group.finish();
}

/// Memory mapping performance and bandwidth testing
///
/// **Critical for streaming workflows**: Per-frame UBO updates, dynamic meshes, readbacks.
/// Target: >5GB/s for large transfers, <10μs for map/unmap operations.
fn bench_buffer_mapping(c: &mut Criterion) {
    let device = setup_device().expect("Failed to setup device");
    
    let mut group = c.benchmark_group("buffer_mapping");
    group.sample_size(100);
    
    // Create buffers for testing
    let sizes = vec![
        (4096, "uniform_4kb"),
        (65536, "vertex_64kb"),
        (1048576, "staging_1mb"),
        (16777216, "staging_16mb"),
    ];
    
    for (size, name) in sizes {
        group.throughput(Throughput::Bytes(size as u64));
        
        let buffer = Buffer::new(
            &device,
            size,
            vk::BufferUsageFlags::TRANSFER_SRC,
            vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
        ).expect("Failed to create buffer");
        
        // Map operation overhead
        group.bench_with_input(
            BenchmarkId::new("map_unmap_cycle", name),
            &buffer,
            |b, buffer| {
                b.iter(|| {
                    let ptr = unsafe { buffer.map(&device) }.expect("Map failed");
                    black_box(ptr);
                    buffer.unmap(&device);
                })
            }
        );
        
        // Write throughput (simulates per-frame updates)
        group.bench_with_input(
            BenchmarkId::new("write_throughput", name),
            &buffer,
            |b, buffer| {
                let data = vec![0u8; size as usize];
                b.iter(|| {
                    let ptr = unsafe { buffer.map(&device) }.expect("Map failed");
                    unsafe {
                        std::ptr::copy_nonoverlapping(
                            data.as_ptr(),
                            ptr as *mut u8,
                            size as usize
                        );
                    }
                    buffer.unmap(&device);
                    black_box(());
                })
            }
        );
        
        // Read throughput (simulates compute readback)
        group.bench_with_input(
            BenchmarkId::new("read_throughput", name),
            &buffer,
            |b, buffer| {
                let mut data = vec![0u8; size as usize];
                b.iter(|| {
                    let ptr = unsafe { buffer.map(&device) }.expect("Map failed");
                    unsafe {
                        std::ptr::copy_nonoverlapping(
                            ptr as *const u8,
                            data.as_mut_ptr(),
                            size as usize
                        );
                    }
                    buffer.unmap(&device);
                    black_box(&data);
                })
            }
        );
    }
    
    group.finish();
}

/// Batch buffer operations (realistic frame workload)
///
/// Simulates typical frame: update multiple UBOs, upload meshes, readback queries.
fn bench_batch_operations(c: &mut Criterion) {
    let device = setup_device().expect("Failed to setup device");
    
    let mut group = c.benchmark_group("batch_operations");
    group.sample_size(50);
    
    // Scenario 1: Per-frame uniform updates (60 FPS = 16.6ms budget)
    group.bench_function("per_frame_ubo_updates_100_objects", |b| {
        #[repr(C)]
        struct PerObjectUBO {
            model_matrix: [[f32; 4]; 4],
        }
        
        let buffers: Vec<_> = (0..100)
            .map(|_| {
                Buffer::new(
                    &device,
                    std::mem::size_of::<PerObjectUBO>() as u64,
                    vk::BufferUsageFlags::UNIFORM_BUFFER,
                    vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
                ).expect("Failed to create buffer")
            })
            .collect();
        
        let data = PerObjectUBO {
            model_matrix: [[1.0; 4]; 4],
        };
        
        b.iter(|| {
            for buffer in &buffers {
                let ptr = unsafe { buffer.map(&device) }.expect("Map failed");
                unsafe {
                    std::ptr::copy_nonoverlapping(
                        &data as *const PerObjectUBO as *const u8,
                        ptr as *mut u8,
                        std::mem::size_of::<PerObjectUBO>()
                    );
                }
                buffer.unmap(&device);
            }
            black_box(());
        })
    });
    
    // Scenario 2: Streaming asset uploads (texture/mesh data)
    group.bench_function("streaming_upload_10_meshes_1mb_each", |b| {
        let staging_buffers: Vec<_> = (0..10)
            .map(|_| {
                Buffer::new(
                    &device,
                    1048576,
                    vk::BufferUsageFlags::TRANSFER_SRC,
                    vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
                ).expect("Failed to create buffer")
            })
            .collect();
        
        let data = vec![0xABu8; 1048576];
        
        b.iter(|| {
            for buffer in &staging_buffers {
                let ptr = unsafe { buffer.map(&device) }.expect("Map failed");
                unsafe {
                    std::ptr::copy_nonoverlapping(
                        data.as_ptr(),
                        ptr as *mut u8,
                        1048576
                    );
                }
                buffer.unmap(&device);
            }
            black_box(());
        })
    });
    
    // Scenario 3: Mixed buffer creation (typical frame workload)
    group.bench_function("mixed_buffer_creation_typical_frame", |b| {
        b.iter(|| {
            // 5 uniform buffers (camera, lights, materials)
            let _ubos: Vec<_> = (0..5)
                .map(|_| {
                    Buffer::new(
                        &device,
                        256,
                        vk::BufferUsageFlags::UNIFORM_BUFFER,
                        vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
                    )
                })
                .collect();
            
            // 3 vertex buffers (dynamic geometry)
            let _vbos: Vec<_> = (0..3)
                .map(|_| {
                    Buffer::new(
                        &device,
                        16384,
                        vk::BufferUsageFlags::VERTEX_BUFFER,
                        vk::MemoryPropertyFlags::DEVICE_LOCAL,
                    )
                })
                .collect();
            
            // 1 storage buffer (compute results)
            let _ssbo = Buffer::new(
                &device,
                65536,
                vk::BufferUsageFlags::STORAGE_BUFFER,
                vk::MemoryPropertyFlags::DEVICE_LOCAL,
            );
            
            black_box(());
        })
    });
    
    group.finish();
}

criterion_group!(
    benches,
    bench_core_buffer_creation,
    bench_ex_buffer_helpers,
    bench_buffer_operations,
    bench_buffer_mapping,
    bench_batch_operations
);
criterion_main!(benches);