shdrlib 0.1.0

A three-tiered Vulkan shader compilation and rendering framework built in pure Rust
Documentation
[[bench]]
name = "abstraction_overhead"
path = "benches/abstraction_overhead.rs"

[[bench]]
harness = false
name = "abstraction_overhead_working"
path = "benches/abstraction_overhead_working.rs"

[[bench]]
name = "bench_utils"
path = "benches/bench_utils.rs"

[[bench]]
name = "buffer_benchmarks"
path = "benches/buffer_benchmarks.rs"

[[bench]]
harness = false
name = "buffer_benchmarks_simple"
path = "benches/buffer_benchmarks_simple.rs"

[[bench]]
name = "shader_benchmarks"
path = "benches/shader_benchmarks.rs"

[[bin]]
name = "01_triangle_raw"
path = "demos/core/01_triangle_raw.rs"

[[bin]]
name = "02_compute_shader"
path = "demos/core/02_compute_shader.rs"

[[bin]]
name = "05_custom_integration"
path = "demos/core/05_custom_integration.rs"

[[bin]]
name = "ex_01_triangle_100_lines"
path = "demos/ex/01_triangle_100_lines.rs"

[[bin]]
name = "ex_02_compute_100_mul"
path = "demos/ex/02_compute_100_mul.rs"

[[bin]]
name = "ex_03_textured_quad"
path = "demos/ex/03_textured_quad.rs"

[[bin]]
name = "ez_01_hello_triangle"
path = "demos/ez/01_hello_triangle.rs"

[[bin]]
name = "ez_02_compute_multiply"
path = "demos/ez/02_compute_multiply.rs"

[[bin]]
name = "ez_03_buffers_demo"
path = "demos/ez/03_buffers_demo.rs"

[dependencies.ash]
version = "0.38"

[dependencies.naga]
features = ["glsl-in", "spv-out"]
version = "22"

[dependencies.spirv-reflect]
version = "0.2"

[dependencies.thiserror]
version = "1.0"

[dev-dependencies.criterion]
features = ["html_reports"]
version = "0.5"

[lib]
name = "shdrlib"
path = "src/lib.rs"

[package]
authors = ["Paul Burnett-Jones <paulburnettjones-wq@users.noreply.github.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["graphics", "rendering", "game-development"]
description = "A three-tiered Vulkan shader compilation and rendering framework built in pure Rust"
documentation = "https://docs.rs/shdrlib"
edition = "2021"
homepage = "https://github.com/paulburnettjones-wq/shdrlib"
keywords = ["vulkan", "graphics", "shader", "rendering", "gamedev"]
license = "MIT OR Apache-2.0"
name = "shdrlib"
readme = "readme.md"
repository = "https://github.com/paulburnettjones-wq/shdrlib"
version = "0.1.0"