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use Any;
use BitOrder;
use crate;
use ;
///
/// The event encoder structure that permits constructing events over frames.
///
/// To construct an event properly, you have to create a new struct that implements this trait.
///
/// # Example
/// ```rust
/// use bitvec::order::Lsb0;
///
/// use shdp::prelude::common::{event::EventEncoder, bits::BitEncoder, error::Error};
///
/// pub struct MyEvent {
/// encoder: BitEncoder<Lsb0>,
/// data: u32,
/// }
///
/// impl MyEvent {
/// pub fn new(data: u32) -> Self {
/// MyEvent {
/// encoder: BitEncoder::<Lsb0>::new(),
/// data,
/// }
/// }
/// }
///
/// impl EventEncoder<Lsb0> for MyEvent {
/// fn encode(&mut self) -> Result<(), Error> {
/// self.encoder.add_data(self.data, 32)?;
/// Ok(())
/// }
///
/// fn get_encoder(&self) -> &BitEncoder<Lsb0> {
/// &self.encoder
/// }
///
/// fn get_event(&self) -> u16 {
/// 0x0001
/// }
/// }
/// ```
///
///
/// The event decoder structure that permits decoding events from frames.
///
/// To decode an event properly, you have to create a new struct that implements this trait.
///
/// # Example
/// ```rust
/// use bitvec::order::{Msb0, Lsb0};
///
/// use shdp::prelude::common::{
/// event::{EventDecoder, EventEncoder},
/// bits::{BitDecoder, Frame},
/// error::Error
/// };
///
/// pub struct MyEvent {
/// decoder: BitDecoder<Msb0>,
/// data: u32,
/// }
///
/// impl MyEvent {
/// pub fn new(decoder: BitDecoder<Msb0>) -> Self {
/// MyEvent {
/// decoder,
/// data: 0,
/// }
/// }
/// }
///
/// impl EventDecoder<Msb0> for MyEvent {
/// fn decode(&mut self, _: Frame<Msb0>) -> Result<(), Error> {
/// self.data = self.decoder.read_data(32)?;
/// Ok(())
/// }
///
/// fn get_responses(&self) -> Result<Vec<Box<dyn EventEncoder<Lsb0>>>, Error> {
/// Ok(vec![])
/// }
/// }
/// ```