shambler 0.2.0

A rusty, hulking, lighting-tossing geometry processor.
Documentation
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mod texture_sizes;

pub use texture_sizes::*;

#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct TextureId(pub usize);

impl std::fmt::Display for TextureId {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        std::fmt::Display::fmt(&self.0, f)
    }
}