1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
// This file is part of the shakmaty library. // Copyright (C) 2017-2019 Niklas Fiekas <niklas.fiekas@backscattering.de> // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. use crate::position::Position; use crate::movelist::MoveList; /// Counts legal move paths of a given length. /// /// Shorter paths (due to mate or stalemate) are not counted. /// Computing perft numbers is useful for comparing, testing and /// debugging move generation correctness and performance. /// /// The method used here is simply recursively enumerating the entire tree of /// legal moves. While this is fine for testing there is much /// faster specialized software. /// /// Warning: Computing perft numbers can take a long time, even at moderate /// depths. The simple recursive algorithm can also overflow the stack at /// high depths, but this will only come into consideration in the rare case /// that high depths are feasible at all. /// /// # Examples /// /// ``` /// use shakmaty::{Chess, perft}; /// /// let pos = Chess::default(); /// assert_eq!(perft(&pos, 1), 20); /// assert_eq!(perft(&pos, 2), 400); /// assert_eq!(perft(&pos, 3), 8902); /// ``` pub fn perft<P: Position + Clone>(pos: &P, depth: u32) -> u64 { if depth < 1 { 1 } else { let mut moves = MoveList::new(); pos.legal_moves(&mut moves); if depth == 1 { moves.len() as u64 } else { moves.drain(..).map(|m| { let mut child = pos.clone(); child.play_unchecked(&m); perft(&child, depth - 1) }).sum() } } } #[cfg(test)] mod tests { use super::*; use crate::position::Chess; #[test] fn test_perft() { let pos = Chess::default(); assert_eq!(perft(&pos, 0), 1); assert_eq!(perft(&pos, 1), 20); } }