shadowengine2d 2.0.0

A comprehensive 2D game engine built in Rust with ECS, rendering, audio, assets, animations, and scene management
Documentation
// Vertex shader
struct VertexInput {
    @location(0) position: vec2<f32>,
    @location(1) color: vec4<f32>,
    @location(2) tex_coords: vec2<f32>,
}

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec4<f32>,
    @location(1) tex_coords: vec2<f32>,
}

@vertex
fn vs_main(
    model: VertexInput,
) -> VertexOutput {
    var out: VertexOutput;
    out.color = model.color;
    out.tex_coords = model.tex_coords;
    out.clip_position = vec4<f32>(model.position, 0.0, 1.0);
    return out;
}

// Fragment shader
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return in.color;
}