use image::GenericImageView;
use std::collections::HashMap;
use std::path::Path;
pub struct TextureManager {
#[allow(dead_code)]
textures: HashMap<String, Texture>,
#[allow(dead_code)]
device: wgpu::Device,
#[allow(dead_code)]
queue: wgpu::Queue,
}
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
pub size: (u32, u32),
}
impl Texture {
pub fn from_bytes(
device: &wgpu::Device,
queue: &wgpu::Queue,
bytes: &[u8],
label: &str,
) -> Result<Self, image::ImageError> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, queue, &img, Some(label))
}
pub fn from_image(
device: &wgpu::Device,
queue: &wgpu::Queue,
img: &image::DynamicImage,
label: Option<&str>,
) -> Result<Self, image::ImageError> {
let rgba = img.to_rgba8();
let dimensions = img.dimensions();
let size = wgpu::Extent3d {
width: dimensions.0,
height: dimensions.1,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label,
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&rgba,
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * dimensions.0),
rows_per_image: Some(dimensions.1),
},
size,
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Ok(Texture {
texture,
view,
sampler,
size: dimensions,
})
}
pub fn load<P: AsRef<Path>>(
device: &wgpu::Device,
queue: &wgpu::Queue,
path: P,
) -> Result<Self, image::ImageError> {
let img = image::open(path)?;
Self::from_image(device, queue, &img, None)
}
}
#[derive(Clone, Debug)]
pub struct SpriteSheet {
pub texture_name: String,
pub tile_width: u32,
pub tile_height: u32,
pub columns: u32,
pub rows: u32,
}
impl SpriteSheet {
pub fn new(texture_name: impl Into<String>, tile_width: u32, tile_height: u32) -> Self {
Self {
texture_name: texture_name.into(),
tile_width,
tile_height,
columns: 0,
rows: 0,
}
}
pub fn get_uv_coords(&self, index: u32) -> (f32, f32, f32, f32) {
let col = index % self.columns;
let row = index / self.columns;
let u1 = col as f32 / self.columns as f32;
let v1 = row as f32 / self.rows as f32;
let u2 = (col + 1) as f32 / self.columns as f32;
let v2 = (row + 1) as f32 / self.rows as f32;
(u1, v1, u2, v2)
}
}