#[repr(C)]
pub enum ShaderKind {
Vertex,
Fragment,
Compute,
Geometry,
TessControl,
TessEvaluation,
InferFromSource,
DefaultVertex,
DefaultFragment,
DefaultCompute,
DefaultGeometry,
DefaultTessControl,
DefaultTessEvaluation,
SpirvAssembly,
}
Shader kind.
- The
<stage>
enumerants are forced shader kinds, which force the
compiler to compile the source code as the specified kind of shader,
regardless of #pragma
directives in the source code.
- The
Default<stage>
enumerants are default shader kinds, which
allow the compiler to fall back to compile the source code as the
specified kind of shader when #pragma
is not found in the source
code.
Deduce the shader kind from #pragma
directives in the source code.
Compiler will emit error if #pragma
annotation is not found.
This method tests for self
and other
values to be equal, and is used by ==
. Read more
This method tests for !=
.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static