Enum shaderc::ShaderKind

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#[repr(C)]
pub enum ShaderKind {
Show 30 variants Vertex = 0, Fragment = 1, Compute = 2, Geometry = 3, TessControl = 4, TessEvaluation = 5, InferFromSource = 6, DefaultVertex = 7, DefaultFragment = 8, DefaultCompute = 9, DefaultGeometry = 10, DefaultTessControl = 11, DefaultTessEvaluation = 12, SpirvAssembly = 13, RayGeneration = 14, AnyHit = 15, ClosestHit = 16, Miss = 17, Intersection = 18, Callable = 19, DefaultRayGeneration = 20, DefaultAnyHit = 21, DefaultClosestHit = 22, DefaultMiss = 23, DefaultIntersection = 24, DefaultCallable = 25, Task = 26, Mesh = 27, DefaultTask = 28, DefaultMesh = 29,
}
Expand description

Shader kind.

  • The <stage> enumerants are forced shader kinds, which force the compiler to compile the source code as the specified kind of shader, regardless of #pragma directives in the source code.
  • The Default<stage> enumerants are default shader kinds, which allow the compiler to fall back to compile the source code as the specified kind of shader when #pragma is not found in the source code.

Variants§

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Vertex = 0

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Fragment = 1

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Compute = 2

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Geometry = 3

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TessControl = 4

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TessEvaluation = 5

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InferFromSource = 6

Deduce the shader kind from #pragma directives in the source code.

Compiler will emit error if #pragma annotation is not found.

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DefaultVertex = 7

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DefaultFragment = 8

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DefaultCompute = 9

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DefaultGeometry = 10

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DefaultTessControl = 11

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DefaultTessEvaluation = 12

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SpirvAssembly = 13

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RayGeneration = 14

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AnyHit = 15

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ClosestHit = 16

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Miss = 17

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Intersection = 18

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Callable = 19

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DefaultRayGeneration = 20

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DefaultAnyHit = 21

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DefaultClosestHit = 22

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DefaultMiss = 23

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DefaultIntersection = 24

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DefaultCallable = 25

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Task = 26

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Mesh = 27

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DefaultTask = 28

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DefaultMesh = 29

Trait Implementations§

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impl Clone for ShaderKind

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fn clone(&self) -> ShaderKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ShaderKind

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fn eq(&self, other: &ShaderKind) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ShaderKind

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impl Eq for ShaderKind

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impl StructuralEq for ShaderKind

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impl StructuralPartialEq for ShaderKind

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.