shaderc-rs
Rust bindings for the shaderc library.
Disclaimer
This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.
Usage
The shaderc_combined
library (libshaderc_combined.a
on Unix-like systems)
is required for proper linking. You can compile it by checking out the shaderc
project and follow the instructions there. Then place libshaderc_combined.a
at a path that is scanned by the linker (e.g., the deps
directory within the
target
directory).
First add to your Cargo.toml
:
[]
= "0.1"
Then add to your crate root:
extern crate shaderc;
Documentation
shaderc provides the Compiler
interface to compile GLSL/HLSL
source code into SPIR-V binary modules or assembly code. It can also assemble
SPIR-V assembly into binary module. Default compilation behavior can be
adjusted using CompileOptions
. Successful results are kept in
CompilationArtifact
s.
Please see for detailed documentation.
Example
Compile a shader into SPIR-V binary module and assembly text:
use shaderc;
let source = "#version 310 es\n void EP() {}";
let mut compiler = new.unwrap;
let mut options = new.unwrap;
options.add_macro_definition;
let binary_result = compiler.compile_into_spirv.unwrap;
assert_eq!;
let text_result = compiler.compile_into_spirv_assembly.unwrap;
assert!;
Contributions
This project is licensed under the Apache 2 license. Please see CONTRIBUTING before contributing.
Authors
This project is initialized and mainly developed by Lei Zhang (@antiagainst).
TODO
- include spport