Expand description
Rust binding for the Shaderc library.
This crate contains the higher-level Rust-friendly interface for the Shaderc library. For the lower-level C interface, please see the shaderc-sys crate.
The Shaderc library provides an API for compiling GLSL/HLSL source code to SPIRV modules. It has been shipping in the Android NDK since version r12b.
The order of preference in which the build script will attempt to obtain Shaderc can be controlled by several options, which are passed through to shaderc-sys when building shaderc-rs:
- The option
--features build-from-source
will prevent automatic library detection and force building from source. - If the
SHADERC_LIB_DIR
environment variable is set to/path/to/shaderc/libs/
, it will take precedence andlibshaderc_combined.a
(and the glslang and SPIRV libraries on Linux) will be searched in the/path/to/shaderc/libs/
directory. - On Linux,
/usr/lib/
will be automatically searched for system libraries if none of the above were given. - If no other option was set or succeeded, shaderc-sys will fall back to checking out and compiling a copy of Shaderc. This procedure is quite slow.
§Examples
Compile a shader into SPIR-V binary module and assembly text:
use shaderc;
let source = "#version 310 es\n void EP() {}";
let compiler = shaderc::Compiler::new().unwrap();
let mut options = shaderc::CompileOptions::new().unwrap();
options.add_macro_definition("EP", Some("main"));
let binary_result = compiler.compile_into_spirv(
source, shaderc::ShaderKind::Vertex,
"shader.glsl", "main", Some(&options)).unwrap();
assert_eq!(Some(&0x07230203), binary_result.as_binary().first());
let text_result = compiler.compile_into_spirv_assembly(
source, shaderc::ShaderKind::Vertex,
"shader.glsl", "main", Some(&options)).unwrap();
assert!(text_result.as_text().starts_with("; SPIR-V\n"));
Structs§
- Compilation
Artifact - An opaque object containing the results of compilation.
- Compile
Options - An opaque object managing options to compilation.
- Compiler
- An opaque object managing all compiler states.
- Resolved
Include - A representation of a successfully resolved include directive, containing the name of the include and its contents.
Enums§
- EnvVersion
- Target environment version.
- Error
- Error.
- Glsl
Profile - GLSL profile.
- Include
Type - Identifies the type of include directive.
Relative
is for include directives of the form#include "..."
, andStandard
is for include directives of the form#include <...>
. - Limit
- Resource limit.
- Optimization
Level - Optimization level.
- Resource
Kind - Resource kinds.
- Shader
Kind - Shader kind.
- Source
Language - Source language.
- Spirv
Version - The known versions of SPIR-V.
- Target
Env - Target environment.
Functions§
- get_
spirv_ version - Returns the version and revision of the SPIR-V generated by this library.
- parse_
version_ profile - Parses the version and profile from the given
string
, returning aResult
.
Type Aliases§
- Include
Callback Result - Include callback status.
- Result
- Compilation status.