use super::*;
#[test]
fn triangulate_convex_quad() {
let verts = [
Vec2f(0.0, 0.0),
Vec2f(1.0, 0.0),
Vec2f(1.0, 1.0),
Vec2f(0.0, 1.0),
];
let tris = crate::d2::polygon::triangulate(&verts);
assert_eq!(tris.len(), 2);
for t in tris {
assert!(t.p1 < 4 && t.p2 < 4 && t.p3 < 4);
assert!(t.p1 != t.p2 && t.p2 != t.p3 && t.p3 != t.p1);
}
}
#[test]
fn triangulate_concave_polygon() {
let verts = [
Vec2f(0.0, 0.0),
Vec2f(2.0, 0.0),
Vec2f(2.0, 1.0),
Vec2f(1.0, 0.5), Vec2f(0.0, 1.0),
];
let tris = crate::d2::polygon::triangulate(&verts);
assert_eq!(tris.len(), 3);
for t in tris {
assert!(t.p1 < 5 && t.p2 < 5 && t.p3 < 5);
}
}