shaco 0.6.0

A League of Legends wrapper for the LCU REST & WS + the ingame API
Documentation
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#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let client = shaco::ingame::IngameClient::new()?;

    let data = client.all_game_data(None).await?;

    println!("{:#?}", data);

    Ok(())
}