use crate::consts::K32;
fn compress_u32(state: &mut [u32; 8], mut block: [u32; 16]) {
let [mut a, mut b, mut c, mut d, mut e, mut f, mut g, mut h] = *state;
for i in 0..64 {
let w = if i < 16 {
block[i]
} else {
let w15 = block[(i - 15) % 16];
let s0 = (w15.rotate_right(7)) ^ (w15.rotate_right(18)) ^ (w15 >> 3);
let w2 = block[(i - 2) % 16];
let s1 = (w2.rotate_right(17)) ^ (w2.rotate_right(19)) ^ (w2 >> 10);
let new_w = block[(i - 16) % 16]
.wrapping_add(s0)
.wrapping_add(block[(i - 7) % 16])
.wrapping_add(s1);
block[i % 16] = new_w;
new_w
};
let s1 = e.rotate_right(6) ^ e.rotate_right(11) ^ e.rotate_right(25);
let ch = (e & f) ^ ((!e) & g);
let t1 = s1
.wrapping_add(ch)
.wrapping_add(K32[i])
.wrapping_add(w)
.wrapping_add(h);
let s0 = a.rotate_right(2) ^ a.rotate_right(13) ^ a.rotate_right(22);
let maj = (a & b) ^ (a & c) ^ (b & c);
let t2 = s0.wrapping_add(maj);
h = g;
g = f;
f = e;
e = d.wrapping_add(t1);
d = c;
c = b;
b = a;
a = t1.wrapping_add(t2);
}
state[0] = state[0].wrapping_add(a);
state[1] = state[1].wrapping_add(b);
state[2] = state[2].wrapping_add(c);
state[3] = state[3].wrapping_add(d);
state[4] = state[4].wrapping_add(e);
state[5] = state[5].wrapping_add(f);
state[6] = state[6].wrapping_add(g);
state[7] = state[7].wrapping_add(h);
}
pub(in super::super) fn compress(state: &mut [u32; 8], blocks: &[[u8; 64]]) {
for block in blocks.iter() {
compress_u32(state, super::to_u32s(block));
}
}