sgl-input 0.4.2

Caller-polled controller discovery, events, and held state for SGL games
Documentation
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# See Cargo.toml.orig for the original contents.

[package]
edition = "2024"
rust-version = "1.96"
name = "sgl-input"
version = "0.4.2"
build = false
include = [
    "/src",
    "/README.md",
    "/LICENSE-APACHE",
    "/LICENSE-MIT",
]
publish = ["crates-io"]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Caller-polled controller discovery, events, and held state for SGL games"
documentation = "https://docs.rs/sgl-input"
readme = "README.md"
keywords = [
    "gamedev",
    "input",
    "gamepad",
    "controller",
]
categories = ["game-development"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/stevepryde/sgl"

[lib]
name = "sgl_input"
path = "src/lib.rs"

[dev-dependencies.wasm-bindgen-test]
version = "0.3.77"

[target.'cfg(not(target_os = "macos"))'.dependencies.gilrs]
version = "0.11.2"

[target.'cfg(target_os = "macos")'.dependencies.block2]
version = "0.6.2"

[target.'cfg(target_os = "macos")'.dependencies.objc2]
version = "0.6.4"

[target.'cfg(target_os = "macos")'.dependencies.objc2-game-controller]
version = "0.3.2"
features = [
    "std",
    "block2",
    "GCController",
    "GCDevice",
    "GCExtendedGamepad",
    "GCPhysicalInputProfile",
    "GCControllerElement",
    "GCControllerAxisInput",
    "GCControllerButtonInput",
    "GCControllerDirectionPad",
]
default-features = false

[lints.clippy]
missing_errors_doc = "allow"
missing_panics_doc = "allow"
module_name_repetitions = "allow"

[lints.clippy.all]
level = "warn"
priority = -1

[lints.clippy.pedantic]
level = "warn"
priority = -1

[lints.rust]
unsafe_code = "deny"