sgl-core 0.1.0

Deterministic timing, grids, hashing, animation, and collision for SGL games
Documentation
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//! Math re-exports (stack.md: glam). Downstream code imports vector/matrix
//! types from here so the math backend is swappable in exactly one place.

pub use glam::{IVec2, Mat4, UVec2, Vec2, Vec3, Vec4};