1use std::ptr::NonNull;
2
3use crate::go;
4use crate::lexer::{tokenize, LexerError, Token};
5use crate::unknown_game;
6use crate::{GameTree, GameType, SgfNode, SgfProp};
7
8pub fn parse(text: &str) -> Result<Vec<GameTree>, SgfParseError> {
26 parse_with_options(text, &ParseOptions::default())
27}
28
29pub fn parse_with_options(
54 text: &str,
55 options: &ParseOptions,
56) -> Result<Vec<GameTree>, SgfParseError> {
57 let text = text.trim();
58 let tokens = if options.lenient {
59 tokenize(text)
60 .take_while(Result::is_ok)
61 .map(|result| result.unwrap().0)
62 .collect()
63 } else {
64 tokenize(text)
65 .map(|result| match result {
66 Err(e) => Err(SgfParseError::LexerError(e)),
67 Ok((token, _span)) => Ok(token),
68 })
69 .collect::<Result<Vec<_>, _>>()?
70 };
71 split_by_gametree(&tokens, options.lenient)?
72 .into_iter()
73 .map(|tokens| match find_gametype(tokens)? {
74 GameType::Go => parse_gametree::<go::Prop>(tokens, options),
75 GameType::Unknown => parse_gametree::<unknown_game::Prop>(tokens, options),
76 })
77 .collect::<Result<_, _>>()
78}
79
80pub struct ParseOptions {
85 pub convert_mixed_case_identifiers: bool,
90 pub lenient: bool,
95}
96
97impl Default for ParseOptions {
98 fn default() -> Self {
99 ParseOptions {
100 convert_mixed_case_identifiers: true,
101 lenient: false,
102 }
103 }
104}
105
106#[derive(Debug, Clone, Copy, PartialEq, Eq)]
108pub enum SgfParseError {
109 LexerError(LexerError),
110 UnexpectedGameTreeStart,
111 UnexpectedGameTreeEnd,
112 UnexpectedProperty,
113 UnexpectedEndOfData,
114 UnexpectedGameType,
115 InvalidFF4Property,
116}
117
118impl From<LexerError> for SgfParseError {
119 fn from(error: LexerError) -> Self {
120 Self::LexerError(error)
121 }
122}
123
124impl std::fmt::Display for SgfParseError {
125 fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
126 match self {
127 SgfParseError::LexerError(e) => write!(f, "Error tokenizing: {e}"),
128 SgfParseError::UnexpectedGameTreeStart => write!(f, "Unexpected start of game tree"),
129 SgfParseError::UnexpectedGameTreeEnd => write!(f, "Unexpected end of game tree"),
130 SgfParseError::UnexpectedProperty => write!(f, "Unexpected property"),
131 SgfParseError::UnexpectedEndOfData => write!(f, "Unexpected end of data"),
132 SgfParseError::UnexpectedGameType => write!(f, "Unexpected game type"),
133 SgfParseError::InvalidFF4Property => {
134 write!(
135 f,
136 "Invalid FF[4] property without `convert_mixed_case_identifiers`"
137 )
138 }
139 }
140 }
141}
142
143impl std::error::Error for SgfParseError {}
144
145fn split_by_gametree(tokens: &[Token], lenient: bool) -> Result<Vec<&[Token]>, SgfParseError> {
150 let mut gametrees = vec![];
151 let mut gametree_depth: u64 = 0;
152 let mut slice_start = 0;
153 for (i, token) in tokens.iter().enumerate() {
154 match token {
155 Token::StartGameTree => gametree_depth += 1,
156 Token::EndGameTree => {
157 if gametree_depth == 0 {
158 if lenient {
159 break;
160 } else {
161 return Err(SgfParseError::UnexpectedGameTreeEnd);
162 }
163 }
164 gametree_depth -= 1;
165 if gametree_depth == 0 {
166 gametrees.push(&tokens[slice_start..=i]);
167 slice_start = i + 1;
168 }
169 }
170 _ => {}
171 }
172 }
173 if gametree_depth != 0 {
174 if lenient {
175 gametrees.push(&tokens[slice_start..]);
177 } else {
178 return Err(SgfParseError::UnexpectedEndOfData);
179 }
180 }
181
182 Ok(gametrees)
183}
184
185fn parse_gametree<Prop: SgfProp>(
187 tokens: &[Token],
188 options: &ParseOptions,
189) -> Result<GameTree, SgfParseError>
190where
191 SgfNode<Prop>: std::convert::Into<GameTree>,
192{
193 let mut collection: Vec<SgfNode<Prop>> = vec![];
195 let mut current_node_list_ptr = NonNull::new(&mut collection).unwrap();
197 let mut incomplete_child_lists: Vec<NonNull<Vec<SgfNode<Prop>>>> = vec![];
199 let mut tokens = tokens.iter().peekable();
208 while let Some(token) = tokens.next() {
209 match token {
210 Token::StartGameTree => {
211 if let Some(node_list_ptr) = incomplete_child_lists.last() {
213 let node_list = unsafe { node_list_ptr.as_ref() };
214 if node_list.is_empty() {
215 if options.lenient {
216 break;
217 } else {
218 return Err(SgfParseError::UnexpectedGameTreeStart);
219 }
220 }
221 }
222 incomplete_child_lists.push(current_node_list_ptr);
223 }
224 Token::EndGameTree => match incomplete_child_lists.pop() {
225 Some(node_list) => current_node_list_ptr = node_list,
226 None => {
227 if options.lenient {
228 break;
229 } else {
230 return Err(SgfParseError::UnexpectedGameTreeEnd);
231 }
232 }
233 },
234 Token::StartNode => {
235 let mut new_node = SgfNode::default();
236 let mut prop_tokens = vec![];
237 while let Some(Token::Property(_)) = tokens.peek() {
238 prop_tokens.push(tokens.next().unwrap());
239 }
240 for token in prop_tokens {
241 match token {
242 Token::Property((identifier, values)) => {
244 let identifier = {
245 if identifier.chars().all(|c| c.is_ascii_uppercase()) {
246 identifier.clone()
247 } else if options.convert_mixed_case_identifiers {
248 identifier
249 .chars()
250 .filter(|c| c.is_ascii_uppercase())
251 .collect()
252 } else if options.lenient {
253 break;
254 } else {
255 return Err(SgfParseError::InvalidFF4Property);
256 }
257 };
258 new_node
259 .properties
260 .push(Prop::new(identifier, values.clone()))
261 }
262 _ => unreachable!(),
263 }
264 }
265 let node_list = unsafe { current_node_list_ptr.as_mut() };
266 node_list.push(new_node);
267 current_node_list_ptr =
268 NonNull::new(&mut node_list.last_mut().unwrap().children).unwrap();
269 }
270 Token::Property(_) => {
271 if options.lenient {
272 break;
273 } else {
274 return Err(SgfParseError::UnexpectedProperty);
275 }
276 }
277 }
278 }
279
280 if !options.lenient && (!incomplete_child_lists.is_empty() || collection.len() != 1) {
281 return Err(SgfParseError::UnexpectedEndOfData);
282 }
283 let mut root_node = collection
284 .into_iter()
285 .next()
286 .ok_or(SgfParseError::UnexpectedEndOfData)?;
287 root_node.is_root = true;
288 Ok(root_node.into())
289}
290
291fn find_gametype(tokens: &[Token]) -> Result<GameType, SgfParseError> {
295 match find_gametree_root_prop_values("GM", tokens)? {
296 None => Ok(GameType::Go),
297 Some(values) => {
298 if values.len() != 1 {
299 return Ok(GameType::Unknown);
300 }
301 match values[0].as_str() {
302 "1" => Ok(GameType::Go),
303 _ => Ok(GameType::Unknown),
304 }
305 }
306 }
307}
308
309fn find_gametree_root_prop_values<'a>(
314 prop_ident: &'a str,
315 tokens: &'a [Token],
316) -> Result<Option<&'a Vec<String>>, SgfParseError> {
317 let matching_tokens: Vec<&Vec<String>> = tokens
320 .iter()
321 .skip(2)
322 .take_while(|&token| matches!(token, Token::Property(_)))
323 .filter_map(move |token| match token {
324 Token::Property((ident, values)) if ident == prop_ident => Some(values),
325 _ => None,
326 })
327 .collect();
328
329 match matching_tokens.len() {
330 0 => Ok(None),
331 1 => Ok(Some(matching_tokens[0])),
332 _ => Err(SgfParseError::UnexpectedProperty),
333 }
334}
335
336#[cfg(test)]
337mod test {
338 use super::*;
339 use crate::{go, serialize};
340
341 fn load_test_sgf() -> Result<String, Box<dyn std::error::Error>> {
342 let mut sgf_path = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR"));
344 sgf_path.push("resources/test/ff4_ex.sgf");
345 let data = std::fs::read_to_string(sgf_path)?;
346
347 Ok(data)
348 }
349
350 fn get_go_nodes() -> Result<Vec<SgfNode<go::Prop>>, Box<dyn std::error::Error>> {
351 let data = load_test_sgf()?;
352
353 Ok(go::parse(&data)?)
354 }
355
356 fn node_depth(mut sgf_node: &SgfNode<go::Prop>) -> u64 {
357 let mut depth = 1;
358 while sgf_node.children().count() > 0 {
359 depth += 1;
360 sgf_node = sgf_node.children().next().unwrap();
361 }
362 depth
363 }
364
365 #[test]
366 fn sgf_has_two_gametrees() {
367 let sgf_nodes = get_go_nodes().unwrap();
368 assert_eq!(sgf_nodes.len(), 2);
369 }
370
371 #[test]
372 fn gametree_one_has_five_variations() {
373 let sgf_nodes = get_go_nodes().unwrap();
374 let sgf_node = &sgf_nodes[0];
375 assert_eq!(sgf_node.children().count(), 5);
376 }
377
378 #[test]
379 fn gametree_one_has_size_19() {
380 let sgf_nodes = get_go_nodes().unwrap();
381 let sgf_node = &sgf_nodes[0];
382 match sgf_node.get_property("SZ") {
383 Some(go::Prop::SZ(size)) => assert_eq!(size, &(19, 19)),
384 _ => unreachable!("Expected size property"),
385 }
386 }
387
388 #[test]
389 fn gametree_variation_depths() {
390 let sgf_nodes = get_go_nodes().unwrap();
391 let sgf_node = &sgf_nodes[0];
392 let children: Vec<_> = sgf_node.children().collect();
393 assert_eq!(node_depth(children[0]), 13);
394 assert_eq!(node_depth(children[1]), 4);
395 assert_eq!(node_depth(children[2]), 4);
396 }
397
398 #[test]
399 fn gametree_two_has_one_variation() {
400 let sgf_nodes = get_go_nodes().unwrap();
401 let sgf_node = &sgf_nodes[1];
402 assert_eq!(sgf_node.children().count(), 1);
403 }
404
405 #[test]
406 fn serialize_then_parse() {
407 let data = load_test_sgf().unwrap();
408 let gametrees = parse(&data).unwrap();
409 let text = serialize(&gametrees);
410 assert_eq!(gametrees, parse(&text).unwrap());
411 }
412
413 #[test]
414 fn invalid_property() {
415 let input = "(;GM[1]W[rp.pmonpoqprpsornqmpm])";
416 let sgf_nodes = go::parse(input).unwrap();
417 let expected = vec![
418 go::Prop::GM(1),
419 go::Prop::Invalid("W".to_string(), vec!["rp.pmonpoqprpsornqmpm".to_string()]),
420 ];
421
422 assert_eq!(sgf_nodes.len(), 1);
423 let sgf_node = &sgf_nodes[0];
424 assert_eq!(sgf_node.properties().cloned().collect::<Vec<_>>(), expected);
425 }
426
427 #[test]
428 fn unknown_game() {
429 let input = "(;GM[37]W[rp.pmonpoqprpsornqmpm])";
430 let gametrees = parse(input).unwrap();
431 assert_eq!(gametrees.len(), 1);
432 assert_eq!(gametrees[0].gametype(), GameType::Unknown);
433 let sgf_node = match &gametrees[0] {
434 GameTree::Unknown(node) => node,
435 _ => panic!("Unexpected game type"),
436 };
437 let expected = vec![
438 unknown_game::Prop::GM(37),
439 unknown_game::Prop::W("rp.pmonpoqprpsornqmpm".into()),
440 ];
441
442 assert_eq!(sgf_node.properties().cloned().collect::<Vec<_>>(), expected);
443 }
444
445 #[test]
446 fn mixed_games() {
447 let input = "(;GM[1];W[dd])(;GM[37]W[rp.pmonpoqprpsornqmpm])";
448 let gametrees = parse(input).unwrap();
449 assert_eq!(gametrees.len(), 2);
450 assert_eq!(gametrees[0].gametype(), GameType::Go);
451 assert_eq!(gametrees[1].gametype(), GameType::Unknown);
452 }
453
454 #[test]
455 fn stack_overflow() {
456 let input = "(;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;)";
458 let result = parse(&input);
459 assert!(result.is_ok());
460 }
461
462 #[test]
463 fn converts_up_ff3_property() {
464 let input = "(;GM[1]FF[3]CoPyright[test])";
465 let expected = vec![
466 go::Prop::GM(1),
467 go::Prop::FF(3),
468 go::Prop::CP("test".into()),
469 ];
470
471 let sgf_nodes = go::parse(input).unwrap();
472
473 assert_eq!(sgf_nodes.len(), 1);
474 let properties = sgf_nodes[0].properties().cloned().collect::<Vec<_>>();
475 assert_eq!(properties, expected);
476 }
477
478 #[test]
479 fn doesnt_convert_if_not_allowed() {
480 let input = "(;GM[1]FF[3]CoPyright[test])";
481 let parse_options = ParseOptions {
482 convert_mixed_case_identifiers: false,
483 ..ParseOptions::default()
484 };
485 let result = parse_with_options(input, &parse_options);
486 assert_eq!(result, Err(SgfParseError::InvalidFF4Property));
487 }
488
489 #[test]
490 fn compressed_list_for_unknown_game() {
491 let input = "(;GM[]MA[a:b])";
492 let gametree = parse(&input).unwrap().pop().unwrap();
493 let node = match gametree {
494 GameTree::Unknown(node) => node,
495 _ => panic!("Expected Unknown Game type"),
496 };
497 match node.get_property("MA") {
498 Some(unknown_game::Prop::MA(values)) => {
499 assert_eq!(values.len(), 1);
500 assert!(values.contains("a:b"));
501 }
502 _ => panic!("MA prop not found"),
503 }
504 }
505
506 #[test]
507 fn strips_whitespace() {
508 let input = "\n(;GM[1];B[cc])";
509 let sgf_nodes = go::parse(&input).unwrap();
510 assert_eq!(sgf_nodes.len(), 1);
511 }
512
513 #[test]
514 fn lenient_parsing_unclosed_parens_ok() {
515 let input = "\n(;GM[1];B[cc]";
516 let parse_options = ParseOptions {
517 lenient: true,
518 ..ParseOptions::default()
519 };
520 let game_trees = parse_with_options(input, &parse_options).unwrap();
521 assert_eq!(game_trees.len(), 1);
522 }
523
524 #[test]
525 fn lenient_parsing_ignores_trailing_garbage() {
526 let input = "\n(;GM[1];B[cc]))";
527 let parse_options = ParseOptions {
528 lenient: true,
529 ..ParseOptions::default()
530 };
531 let game_trees = parse_with_options(input, &parse_options).unwrap();
532 assert_eq!(game_trees.len(), 1);
533 }
534
535 #[test]
536 fn lenient_parsing_handles_unescaped_property_end() {
537 let input = "(;B[cc];W[dd];C[username [12k]: foo])";
538 let parse_options = ParseOptions {
539 lenient: true,
540 ..ParseOptions::default()
541 };
542 let game_trees = parse_with_options(input, &parse_options).unwrap();
543 assert_eq!(game_trees.len(), 1);
544 let sgf_node = game_trees[0].as_go_node().unwrap();
545 assert_eq!(sgf_node.main_variation().count(), 3);
547 }
548
549 #[test]
550 fn lenient_parsing_handles_unclosed_property_value() {
551 let input = "(;B[cc];W[dd];B[ee";
552 let parse_options = ParseOptions {
553 lenient: true,
554 ..ParseOptions::default()
555 };
556 let game_trees = parse_with_options(input, &parse_options).unwrap();
557 assert_eq!(game_trees.len(), 1);
558 let sgf_node = game_trees[0].as_go_node().unwrap();
559 assert_eq!(sgf_node.main_variation().count(), 3);
561 assert_eq!(
562 sgf_node.main_variation().last().unwrap().properties.len(),
563 0
564 );
565 }
566
567 #[test]
568 fn lenient_parsing_handles_missing_property_value() {
569 let input = "(;B[cc];W[dd];B";
570 let parse_options = ParseOptions {
571 lenient: true,
572 ..ParseOptions::default()
573 };
574 let game_trees = parse_with_options(input, &parse_options).unwrap();
575 assert_eq!(game_trees.len(), 1);
576 let sgf_node = game_trees[0].as_go_node().unwrap();
577 assert_eq!(sgf_node.main_variation().count(), 3);
579 assert_eq!(
580 sgf_node.main_variation().last().unwrap().properties.len(),
581 0
582 );
583 }
584}