sge_ui 1.1.4

UI library for SGE
Documentation
// TODO: idea is something like this:
//
// ```rs
// Hoverable(
//     |is_hovered| {
//         if is_hovered {
//             foo(bar);
//         }
//     }, Bar::new(bar)
// );
// ```

use std::cell::UnsafeCell;

use super::*;

#[derive(Debug)]
pub struct Hoverable {
    func: HoverFn,
    child: Child,
}

struct HoverFn {
    inner: UnsafeCell<Option<Box<dyn FnOnce(bool)>>>,
}

impl Debug for HoverFn {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.write_str("Hover function")
    }
}

impl Hoverable {
    pub fn new(func: Box<dyn FnOnce(bool)>, child: Child) -> UiRef {
        Self {
            func: HoverFn {
                inner: UnsafeCell::new(Some(Box::new(func))),
            },
            child,
        }
        .to_ref()
    }
}

impl UiNode for Hoverable {
    fn preferred_dimensions(&self) -> Vec2 {
        self.child.node.preferred_dimensions()
    }

    fn size(&self, area: Area) -> Vec2 {
        self.child.node.size(area)
    }

    fn draw(&self, area: Area, ui: &UiState) -> Vec2 {
        let inner = self.size(area);
        let inner = Area::new(area.top_left, inner);

        let is_hovered = ui.is_hovered(inner);
        unsafe {
            if let Some(f) = self.func.inner.as_mut_unchecked().take() {
                f(is_hovered);
            }
        }

        self.child.node.draw(area, ui)
    }
}