use sge_color::{Color, schemes::ColorScheme};
pub const COLOR_SCHEME: ColorScheme = ColorScheme::LACKLUSTER;
pub const BUTTON_COLOR: Color = COLOR_SCHEME.bg2;
pub const BUTTON_HOVER_COLOR: Color = COLOR_SCHEME.bg3;
pub const PRIMARY_TEXT_COLOR: Color = COLOR_SCHEME.fg0;
pub const FG0: Color = COLOR_SCHEME.fg0;
pub const FG1: Color = COLOR_SCHEME.fg1;
pub const FG2: Color = COLOR_SCHEME.fg2;
pub const FG3: Color = COLOR_SCHEME.fg3;
pub const FG4: Color = COLOR_SCHEME.fg4;
pub const BG0: Color = COLOR_SCHEME.bg0;
pub const BG1: Color = COLOR_SCHEME.bg1;
pub const BG2: Color = COLOR_SCHEME.bg2;
pub const BG3: Color = COLOR_SCHEME.bg3;
pub const BG4: Color = COLOR_SCHEME.bg4;
pub mod progress_bar;
pub use progress_bar::*;
pub mod button;
pub use button::*;
pub mod card;
pub use card::*;
pub mod loading_bar;
pub use loading_bar::*;
pub mod input;
pub use input::*;
pub mod drawer;
pub use drawer::*;
pub mod window;
pub use window::*;
pub mod slider;
pub use slider::*;