#version 140
in vec3 position;
in vec3 normal;
in vec2 tex_coords;
out vec4 vertex_color;
uniform mat4 model_matrix;
uniform mat4 view_proj_matrix;
uniform vec4 color;
void main() {
vertex_color = color;
gl_Position = view_proj_matrix * model_matrix * vec4(position, 1.0);
}